|
|
|
|
|
August 12th, 2008, 03:06 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
edit
how can I edit posts in this new forum.. I can't find it.
And I need to update my Galactic Ulm mod to 0.30 (now including edited and new spells and more and more commanders and summons DON'T miss it when I find out how to edit the thread.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
August 12th, 2008, 03:16 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: edit
You can't.
|
August 12th, 2008, 03:16 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: edit
At the moment, you have only a short windows of time to edit a post. On most forums thats considered a good thing to avoid moderation problems.
On this forum we have tended to make use of editing so its being discussed (go to the Shrapnel General forum to discuss it) but for the time being there are no edits of old posts.
|
August 12th, 2008, 03:18 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: edit
Apparently on this new system you can only edit posts for a short time after posting them.
I'd suspect the button goes away after that.
This is going to make a lot of the administration stuff much more cumbersome.
Not being able to update the top post of game threads to reflect who's joined/subbed or game status.
No updated comments on mods, etc.
Maybe we can get them to allow thread posters to edit the first post?
Edit: See, right after I posted there was an edit button. Soon I bet it disappears.
Last edited by thejeff; August 12th, 2008 at 03:19 PM..
Reason: Testing edit feature
|
August 12th, 2008, 03:22 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: edit
We shall see, but things are still in a turbulent phase. Editing opening posts has been discussed. We must wait and see.
|
August 12th, 2008, 04:16 PM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: edit
Well if we are not able to modify things like Strategy Index, Victorious Nations/Hall of Honor, etc. we lose a lot of usefull things in this board here. I hope this will be changed soon!
edit: at least strategy index is moderated by edi so this shouldn't be a problem. But for the mp gamesfirst post, hall of fame the problem still exists.
Last edited by calmon; August 12th, 2008 at 04:38 PM..
|
August 12th, 2008, 04:32 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: edit
Well that is a clear answer, thanks all of you.
This does indeed make it a bit harder to keep threads nicely updated.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
August 12th, 2008, 04:36 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: edit
Quote:
Originally Posted by calmon
Well if we are not able to modify the things like Strategy Index, Victorious Nations/Hall of Honor, etc. we lose a lot of usefull things in this board here. I hope this will be changed soon!
|
Just means we need to have discussion threads for those and then mods doing the actual editing for the relevant threads. Thankfully we have four active mods on the forum now, so it should not be a problem as long as we regularly check things.
|
August 12th, 2008, 04:41 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: edit
I recommend reading the long thread in the Shrapnel General forum. The Shrapnel staff are very much aware of this issue, and hopefully will be finding a good solution. It may take a few days though.
|
August 12th, 2008, 05:02 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: edit
A long thread isn't that attractive to read, your summary of it was nice.
DO they also think about the 97K limit to zip files (read that in the mod forum) since most file used there are much bigger it might be a hit on the modding community.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|