.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old September 6th, 2008, 06:01 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Nation mods and multi-age games now fully enabled on LlamaServer

Thanks to an excellent fix in the last patch, both nation mods and multi-age games are now possible to automate. And so, it is done!

If you include any nation mods when you create a game on the LlamaServer, those nations then work in exactly the same way as a normal nation - no complications at all.

When you select what age you want a LlamaServer game to be, there is now a fourth option, "Multi". If you select that then the LlamaServer will accept pretenders for nations of any age, and they will all be able to play together. So, it would now be trivial to set up another KingMaker. Or if you fancy a Niefelheim vs LA Ermor deathmatch, it can be done.

Incidentally, I really highly recommend nation mods. If you haven't already, take a look at, say, Arga Dis or Skaven. They are really nice. I'm quite proud of my own Tomb Kings as well. They'll be getting a few changes soon to make their national summons more useful.

Oh, as another aside, I just changed the LlamaServer e-mail-checking interval from 5 minutes to 1 minute (being as it's using commercial rather than friends' servers now, I don't have to worry about checking too often). So it should be noticeably more responsive.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
The Following 5 Users Say Thank You to llamabeast For This Useful Post:
  #2  
Old September 6th, 2008, 07:04 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Nation mods and multi-age games now fully enabled on LlamaServer

Good Job. I only played one MP game so far but it was on your server. Very nice automated system.

If you use modded nations do they replace other nations or add to the list?
Reply With Quote
  #3  
Old September 6th, 2008, 11:10 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Nation mods and multi-age games now fully enabled on LlamaServer

Woot
Reply With Quote
  #4  
Old September 7th, 2008, 04:50 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Nation mods and multi-age games now fully enabled on LlamaServer

Quote:
If you use modded nations do they replace other nations or add to the list?
Add to the list.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old September 7th, 2008, 05:12 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Nation mods and multi-age games now fully enabled on LlamaServer

This is great, we can now start small all age (not mega-games) with the chance to play anyone of 60+ nations, great.
Reply With Quote
  #6  
Old September 7th, 2008, 07:20 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Nation mods and multi-age games now fully enabled on LlamaServer

Does this take care of the problem when a mod has overlapping ID #s?

Jazzepi
Reply With Quote
  #7  
Old September 7th, 2008, 07:21 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Nation mods and multi-age games now fully enabled on LlamaServer

No, it doesn't. None of the listed mods in the same age have overlapping IDs. If you add additional mods, though, you need to make sure to use a version that doesn't clash with any other mods you want to use.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.