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Do you own this game? Write a review and let others know how you like it.
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November 1st, 2008, 10:21 AM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
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AI: Rough Terrain Immobilization
Do AI units face the same risk of immobilization in rough terrain and soft sand as the player does?
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November 1st, 2008, 10:28 AM
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Captain
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Join Date: Jun 2005
Location: Nijmegen
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Re: AI: Rough Terrain Immobilization
Yes, but the AI will tend to avoid getting units stuck in such terrain (by moving slowly or avoiding the hex altogether).
Narwan
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November 1st, 2008, 11:10 AM
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Captain
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Location: Columbus, Ohio
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Re: AI: Rough Terrain Immobilization
Getting immobilized or slowing down both work for me. The AI has to cross a large wadi to get to me and it's pretty rough. Lots of Matilda II tanks (50+) and I was hoping to get time to work on them at a distance or even better, have some get stuck to narrow the odds some.
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November 1st, 2008, 11:14 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: AI: Rough Terrain Immobilization
They will unless you have "Breakdown" set to OFF in preferences.
Don
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November 1st, 2008, 12:30 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
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Re: AI: Rough Terrain Immobilization
Quote:
Originally Posted by DRG
They will unless you have "Breakdown" set to OFF in preferences.
Don
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I figure it's ON because I have an ammo truck stuck in soft sand.
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November 1st, 2008, 04:21 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
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Re: AI: Rough Terrain Immobilization
Soft sand has got to be the bain of desert warfare, I've had more vehicles stuck in the stuff tahn I care to remember!
Bob out 
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November 1st, 2008, 07:36 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
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Re: AI: Rough Terrain Immobilization
The AI must have been real careful because I didn't see any stuck in the post game review.
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November 2nd, 2008, 09:06 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: AI: Rough Terrain Immobilization
Quote:
Originally Posted by RERomine
The AI must have been real careful because I didn't see any stuck in the post game review.
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They avoid these hexes, or move slow on them, also, to cross Rough and sand is like to gamble, you can win...or lose...
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November 4th, 2008, 08:41 PM
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Private
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Join Date: Nov 2008
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Re: AI: Rough Terrain Immobilization
Just remenber the AI tanks always ran in and got immoblized by its own mine field in WinSPWW2.
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November 5th, 2008, 10:54 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: AI: Rough Terrain Immobilization
Quote:
Originally Posted by Moon Pine
Just remenber the AI tanks always ran in and got immoblized by its own mine field in WinSPWW2.
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Really ?
Any specific examples to cite ?
A save game or two to provide us ?
Mines are only provided to the defender in assaults so how do AI tanks in the defence run into their own minefields where virtually all minefields are in front of the Victory hexes which , if taken by the human player, would be the only reason AI tanks would move from prepared defensive positions?
Don
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