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  #1  
Old November 1st, 2008, 10:21 AM

RERomine RERomine is offline
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Default AI: Rough Terrain Immobilization

Do AI units face the same risk of immobilization in rough terrain and soft sand as the player does?
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  #2  
Old November 1st, 2008, 10:28 AM

narwan narwan is offline
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Default Re: AI: Rough Terrain Immobilization

Yes, but the AI will tend to avoid getting units stuck in such terrain (by moving slowly or avoiding the hex altogether).

Narwan
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Old November 1st, 2008, 11:10 AM

RERomine RERomine is offline
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Default Re: AI: Rough Terrain Immobilization

Getting immobilized or slowing down both work for me. The AI has to cross a large wadi to get to me and it's pretty rough. Lots of Matilda II tanks (50+) and I was hoping to get time to work on them at a distance or even better, have some get stuck to narrow the odds some.
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Old November 1st, 2008, 11:14 AM
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Default Re: AI: Rough Terrain Immobilization

They will unless you have "Breakdown" set to OFF in preferences.

Don
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  #5  
Old November 1st, 2008, 12:30 PM

RERomine RERomine is offline
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Default Re: AI: Rough Terrain Immobilization

Quote:
Originally Posted by DRG View Post
They will unless you have "Breakdown" set to OFF in preferences.

Don
I figure it's ON because I have an ammo truck stuck in soft sand.
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  #6  
Old November 1st, 2008, 04:21 PM
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Lightbulb Re: AI: Rough Terrain Immobilization

Soft sand has got to be the bain of desert warfare, I've had more vehicles stuck in the stuff tahn I care to remember!

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  #7  
Old November 1st, 2008, 07:36 PM

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Default Re: AI: Rough Terrain Immobilization

The AI must have been real careful because I didn't see any stuck in the post game review.
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Old November 2nd, 2008, 09:06 PM
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Default Re: AI: Rough Terrain Immobilization

Quote:
Originally Posted by RERomine View Post
The AI must have been real careful because I didn't see any stuck in the post game review.
They avoid these hexes, or move slow on them, also, to cross Rough and sand is like to gamble, you can win...or lose...
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  #9  
Old November 4th, 2008, 08:41 PM

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Default Re: AI: Rough Terrain Immobilization

Just remenber the AI tanks always ran in and got immoblized by its own mine field in WinSPWW2.
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  #10  
Old November 5th, 2008, 10:54 AM
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Default Re: AI: Rough Terrain Immobilization

Quote:
Originally Posted by Moon Pine View Post
Just remenber the AI tanks always ran in and got immoblized by its own mine field in WinSPWW2.
Really ?

Any specific examples to cite ?

A save game or two to provide us ?

Mines are only provided to the defender in assaults so how do AI tanks in the defence run into their own minefields where virtually all minefields are in front of the Victory hexes which , if taken by the human player, would be the only reason AI tanks would move from prepared defensive positions?

Don
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