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  #1  
Old September 14th, 2001, 01:11 AM
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Default trek tech

i dont know if there is already a mod with phasers, photons, and disruptors, but i remember from Star Fleet Battles a couple things that would be good to have on a trek technology mod.

one, transporter bombs. a short range high damage device that skips armor but not shields. uses pic 124.

two, wild weasle shuttles. very high damage very long range seekers that have a high damage threshold themselves, and can be fired once or twice a combat. uses pic 123.

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  #2  
Old September 14th, 2001, 01:34 AM

Andrés Andrés is offline
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Default Re: trek tech

Not that I'm aware of.
I have one mod about Star Wars tech (that isn't completely finished yet).
Someone suggested a ST vs SW mod, that should be easy once the initial mod is done.
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  #3  
Old September 14th, 2001, 01:59 AM
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Default Re: trek tech

and i almost forgot, you of course need a holodeck using pic 184 that increases system wide bad event chance by about 3000 percent.
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Old September 14th, 2001, 02:25 AM

tesco samoa tesco samoa is offline
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Default Re: trek tech

Earl Grey Tea which gives fortitude and scans at level 3 and increases experience by 3 for each cup that is drunk.

Now if only I could carry afew enterprises around in my bag of holding....

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old September 14th, 2001, 02:57 AM

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Default Re: trek tech

I’m working on a trek tech mod. There will be unique techs for all major races, Feds, Romulans, Klingons, Dominion, and Cardassians.

I’m focusing on making a good base Fed tech set, and then expanding form there.

I’ve got lots of new comp pics to give it some flavor, and some new beam and torp graphics too.

This is my first attempt at this since I lost my HD, but I’m determined to get it done this time.
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  #6  
Old September 14th, 2001, 04:48 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: trek tech

How are you planning to set up the propulsion system?

You might consider including my FTL propulsion map, for the subtle effects. (Can FTL around the edge of a system to get to the other side quickly, can cruise around space without stopping in any one system, wormhole blockades can by bypassed by taking the straight-line path at FTL speeds)

As long as your mod keeps a ship's maximum movement speed to reasonable values, it should work quite nicely.

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-<Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)

[This message has been edited by suicide_junkie (edited 14 September 2001).]
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