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				December 23rd, 2008, 05:45 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2003 Location: Romford, England 
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				 Adding a percentage magic path 
 I have been trying to do some moding. 
 I wanted to add a 33% chance of getting blood magic. So I used this command:
 
 #custommagic 16384 33
 
 This seemed to work as some of the units did indeed get 1 blood magic. But it seemed to be far less than 33%. Granted I only built a few (40 or so over two test games) but I probably only got half a dozen blood mages. I notice that most of the game ones are 10% or 50% chances. Are these the only percentage chances that work well?
 
 I am also interested in giving a percentage chance for Holy magic, or rather a boost to Holy magic. I assume this would work in the same way as any other kind of magic path?
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				December 23rd, 2008, 08:45 AM
			
			
			
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			|  | Lieutenant Colonel |  | 
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				 Re: Adding a percentage magic path 
 IIRC you can't add randomized Holy. 
                 Last edited by Tifone; December 23rd, 2008 at 08:47 AM..
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				December 24th, 2008, 08:24 AM
			
			
			
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 General |  | 
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				 Re: Adding a percentage magic path 
 The random number generator isn't necessarily going to produce them at a rate of 1 in 3, sometimes it will get more, sometimes it will get less.  The more you make the closer you're likely going to get to 1/3 of them having blood.  If it says they have a 33% chance for blood magic, they have it.
 I have no experience trying to mod percentages of holy, the manual would make it seem like it would work but I could see it not working.  My suggestion would be to make a unit with an 80%+ chance for extra holy magic and try making a few in a game.
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				December 24th, 2008, 09:35 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: Adding a percentage magic path 
 it doesn't work. I didn't see it and Sombre says so too 
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				December 24th, 2008, 09:51 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Adding a percentage magic path 
 Randomized holy magic does not work, this is a known issue. Unfortunately I forgot to include it in the current version of the modding manual. |  
	
		
	
	
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				December 24th, 2008, 12:20 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Adding a percentage magic path 
 Thanks to all of you.  
I am not really worried about the holy magic although I did want to give Priests a chance to have Holy 2. Although hopefully they will fix this at some point.
  
Cheers & Happy Christmas   |  
	
		
	
	
	
	
	
	
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