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  #1  
Old September 21st, 2001, 07:50 AM

arthurtuxedo arthurtuxedo is offline
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Default Mod broken

I've spent the past month or so, off and on, trying to figure out why my mod doesn't work, and I can't do it. Here's what happens: The game will play normally for anywhere from 6-90 turns, then will hang on the turn of one of the AI players. I have tried taking over their empire, and everything appears normal. I clean out their designs and research and production queues to make sure they are not doing anything odd, but when I click the end turn button, it hangs. I've tried temporarily un-doing or making unavialable to the AI the major stuff my mod changes to see if that fixes the problem, but it never does. I'm all out of ideas. Has anyone had this happen before?
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  #2  
Old September 21st, 2001, 07:51 PM

tesco samoa tesco samoa is offline
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Default Re: Mod broken

post your mod and the game turn file.

And we will see if we can find the problem.

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #3  
Old September 22nd, 2001, 12:07 AM

arthurtuxedo arthurtuxedo is offline
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Default Re: Mod broken

Here it is. Savegame's included. Not sure how it's 5.9 mb. I used maximum compression, and I deleted almost as many components as I added (let's face it, some of them are just dumb). Oh well, happy hunting, and thanks.
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  #4  
Old September 24th, 2001, 12:42 AM

arthurtuxedo arthurtuxedo is offline
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Default Re: Mod broken

Any luck yet?
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  #5  
Old September 24th, 2001, 01:06 AM

Phoenix-D Phoenix-D is offline
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Default Re: Mod broken

Checking a little now.

Right off:
-your Romulan_mini_frigate is *far* too big. It's over a meg in size, and way above the resolution SE4 uses. THAT could be the problem right there. FYI, most of the extra area is white space..

EDIT: loaded it up, and I can't SEE anything..

EDIT 2: OK, never mind. You added a racial trait. Incidently, this means all those .emps in your zip file are utterly and completely useless.

EDIT 3: Hmm. Played it up to turn 100. Other than it being a little slow, and no colonies, didn't see any problems.

Phoenix-D

[This message has been edited by Phoenix-D (edited 24 September 2001).]
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  #6  
Old September 24th, 2001, 09:58 AM

arthurtuxedo arthurtuxedo is offline
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Default Re: Mod broken

Hmm, I'll just delete the romulan folder, then. I think I just copied it from either Devnullcus mod or Zippy mod or something. Not sure why the AI wouldn't build colonies, though. Thanks for the help.
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