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January 19th, 2009, 06:35 AM
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BANNED USER
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Coastal Artilley
Hi
Recently Ive been defending a few coasts and Ive noticed some interesting differences in the OOBs. If you play UK you get to choose between various gun emplacements, one however is outstanding, the 9.2 inch unit 394. which contains weapon 194 "9.2in Coast Gun"
stats are accuracy 60 and HE penetration 14, no AP rating.
Compare it to the Italians unit 389 "Difesa Costiera" containing weapon 194 "305mm Costiera"
stats are accuracy 13 and HE penetration 07, no AP rating.
Note the italian gun is a 12 inch gun.
Now if im not mistaken these guns are designed to sink or at least set on fire from end to end any ship, battle or otherwise that is silly enough to come within range. In-game the British gun can do this the Italian gun can't.
In fact the British 6 inch gun mounted on the Insect class moniter is also better than the Italian 12 inch gun.
Stats for the ship mounted British 6 inch gun are accuracy 30 and AP penetration 10.
See
http://www.navweaps.com/Weapons/WNAust_12-45.htm
Note that these guns were removed from dreadnaughts and used as coast defence. The usual practice in this situation is to also remove and install the ships rangefinders. So it would seem to me that the accuracy values for the british 9.2 inch gun is correct and the italian guns value should be increased to match. The Italian gun also fires a AP round so the penetration value is also way too low. (it may be a "naval" AP shell with a fairly high HE content.)
Also the Italian guns may have been mounted in the origional turrets and so would qualiy for 360 degree traverse. (cant remember where I saw those pictures at the moment)
In a similar vein the germans mounted fully traversing 11 inch gun turrets with attendent rangefinders in Scandanavia. See
http://www.navweaps.com/Weapons/WNGER_11-545_skc34.htm
German unit 315 "Coastal Fort" has this weapon 104 "17cm K 18" (6.69 inch) with
accuracy 6 and HE penetration 4 no AP rating.
See
http://www.navweaps.com/Weapons/WNGER_675-40_skc04.htm
This gun is ex pre-dreadnaught ordinance and again as its there to shoot at ships probably has way to low an accuracy and certainly should have a much better performance against Armour.
and see
http://www.navweaps.com/Weapons/WNGER_8-60_skc34.htm
http://www.navweaps.com/Weapons/WNGER_59-45_skc16.htm
for other german coastal guns currently not featured in the game.
Best Regards Chuck.
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January 19th, 2009, 09:24 AM
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First Lieutenant
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Re: Coastal Artilley
I always seen this but i thought it was a design decision to prevent players from killing hordes of tanks and barges without a scratch in their defenses, but i dont know much about naval guns(most coastal arty had naval guns)
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January 19th, 2009, 11:24 AM
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Re: Coastal Artilley
All naval guns ( weapon class 10 ) are 60 accuracy. All costal guns follow the same pattern as any other land based gun being used by a coastal fort. The "error" is with the Brit gun. The 9.2 is a 46 calibre weapon so should be 12 acc in the game ( 11.5 rounded up to 12 )..and now is.
If you'd bothered to look you would have seen the Brit OOB has "naval" and "costal" versions of some guns and so do the Italians. How exactly did you miss that Italian weapon 194 "305mm Costiera" has a naval version in slot 195 as "305mm Navale ??
Naval guns are "off map" indirect fire weapons. The coastal forts are not and not one "Naval gun" has an AP pen.
Don
Last edited by DRG; January 19th, 2009 at 12:40 PM..
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January 19th, 2009, 01:14 PM
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First Lieutenant
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Re: Coastal Artilley
i still cant understand the reason of the HE penetration 14 on the brit 9.2in
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January 20th, 2009, 12:23 AM
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Re: Coastal Artilley
Quote:
Originally Posted by iCaMpWiThAWP
i still cant understand the reason of the HE penetration 14 on the brit 9.2in
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That's a typo as well. It should be 5. It was the one weapon missed the last time we checked those type of guns
Don
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January 20th, 2009, 05:52 AM
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Re: Coastal Artilley
Hi Don
The difference between a coastal gun and "any other land based gun" is this, the coastal gun has a big fat naval type rangefinder and naval type gunnery control centre, a ships "bridge/conning tower" on land.
This allows them to successfully engage ships far out to sea which a normal land based gun cannot.
So treating coastal guns(`150mm and above) and land based guns the same doesnt take this into account.
It would appear for Germany at least that pretty much any battery of guns over 150mm in a coastal defence role had a quality rangefinder and probably a control centre.
See,
http://www.normandiememoire.com/NM60...1_p2_13_gb.htm
http://www.normandiememoire.com/NM60...1_p2_03_gb.htm
http://www.normandiememoire.com/NM60...1_p2_01_gb.htm
http://www.normandiememoire.com/NM60...1_p2_06_gb.htm
http://www.normandiememoire.com/NM60...1_p2_05_gb.htm
http://www.normandiememoire.com/NM60...1_p2_04_gb.htm
http://www.normandiememoire.com/NM60...1_p2_14_gb.htm
http://www.normandiememoire.com/NM60...1_p2_22_gb.htm
and it is of course ludicrous to suggest that the italian 12 inch gun is mounted as coast defence without similar accessory equipment.
From
http://www.normandiememoire.com/NM60...sto1_p1_gb.htm
"more than forty guns of a calibre ranging from 105 to 240 mm(~9inch)"along a "30-kilometre stretch of sea front" resulted in this, "The Allied fleet, however, which had started bombarding Cherbourg during the attack, was kept at bay by the heavy coastal batteries."
Exactly the opposite is modeled in your game as shown by the comparison of the insect gunboat (accurate and AP round) to the Italian 12 inch coastal gun (inaccurate and AP round removed).
Is the reason the coastal guns have their AP removed because the indirect fire naval artillery has none? because if so it certainly gives the enemies on-board flotilla and landing craft an easy ride in The unrealistic combination of the coastal guns low accurracy and no AP means even if you hit anything you cant sink it.
As a rough guide assuming the insect gunboat has a rangefinder and that its accurracy of 30 isnt another typo then 30 could be considered it as a guide to what the coastal guns accuracy should be. As a shore based gun isnt moving, pitching, yawing or rolling the shore guns accuracy should be something better.
Best Regards Chuck.
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January 20th, 2009, 10:07 AM
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Shrapnel Fanatic
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Re: Coastal Artilley
Quote:
Originally Posted by chuckfourth
The difference between a coastal gun and "any other land based gun" is this, the coastal gun has a big fat naval type rangefinder and naval type gunnery control centre, a ships "bridge/conning tower" on land.
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--SNIP
Quote:
Originally Posted by chuckfourth
Exactly the opposite is modeled in your game as shown by the comparison of the insect gunboat (accurate and AP round) to the Italian 12 inch coastal gun (inaccurate and AP round removed).
Is the reason the coastal guns have their AP removed because the indirect fire naval artillery has none? because if so it certainly gives the enemies on-board flotilla and landing craft an easy ride in The unrealistic combination of the coastal guns low accurracy and no AP means even if you hit anything you cant sink it.
As a rough guide assuming the insect gunboat has a rangefinder and that its accurracy of 30 isnt another typo then 30 could be considered it as a guide to what the coastal guns accuracy should be. As a shore based gun isnt moving, pitching, yawing or rolling the shore guns accuracy should be something better.
Best Regards Chuck.
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Do tell Chuck ------exactly how many of the "naval gun" units in the game which have weapons with 60 accuracy have rangefinder and firecontrol ratings above zero ? That is all units in the game like the Italian "Art Navale" or the US or Japanese "XXin Naval Gun" or the German "XXXmm Naval gun"
Hmmm ??
Do a nice long exhaustive check and get back to me on that. Take all the time you need.
Just as a reminder the question is ---- how many of those units with a weapon class 10 weapon ( Naval Artillery ) given 60 accuracy have rangefinder and firecontrol ratings above zero ?
Once you're done that for me go and check the rangefinder and firecontrol ratings of the costal forts and tell me what you find. Take your time with that. I don't want to hear from you again until you have an answer that isn't based on faulty theory or assumption
And yes, the 30 accuracy given to the 6 inch "naval gun" used by the insect class GB is an error. It should have the same accuracy as the 5 inch naval gun in weapon slot 188 ( 10 )
Congratulations, for all that you found two ( 2 ) really insignificant errors
Oh and when you're checking all those costal guns for RF and FC and you get to the Italian ( both Italy and RSI ) the "Art Costiera" you find with a 52 FC is wrong as well and has been corrected in the master
Don
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January 25th, 2009, 09:26 AM
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Re: Coastal Artilley
Chuck
You're not "working" with me on this one. I'm done with this as of now. I have quite enough to do with the MBT upgrade. The errors that were initially found have been fixed and MBT has been checked to ensure none existed there either. I have corrected any land based unit and ON MAP naval vessel that used a "Naval" weapon with 60 accuracy and there were less than a handful that qualified . Things like the Japanese "150mm Gun Empl" still use a "Naval gun" but that one is, and always has been, set up with the correct accuracy for a land based gun.
The reason I wanted you to check all indirect fire class 10 Naval guns with accuracy of 60 have firecontrol and Rangefinder values of 0 is had you done that first before running to the forum with this complaint you would know that NONE of the indirect fire class 10 Naval guns with accuracy of 60 HAVE firecontrol and Rangefinder values other than zero. For naval guns firing off map this IS their firecontrol and Rangefinder. It's a "game thing" to simulate FC and RF in naval vessels and it's applied equally to all. Check away for your own info. I already know the answer. You wasted a lot of effort trying to convince me to make changes to the OOB's based on two of the units that were in error.
"Coastal guns" are the ones named "Coastal guns" or used in forts specifically named that way like the Italian "Art Costiera" or the Greek "Coastal Defence" or the German "Coastal Fort". ALL have RF and FC and none ( now ) use a "naval gun" with 60 accuracy . The 60 accuracy is reserved exclusively for off map weapons simulating naval gunfire
The coastal guns as a rule have the AP removed because with it they are too deadly on LC with it. It's a "playability vs Realism" issue. naval vessels, and LC fall into that category, are treated like vehicles but whereas a vehicle may be destroyed with one shot naval vessels rarely are and giving something like the Brit 9.2 or the German 17cm AP makes them too deadly on LC do the decision was made long ago not to give them AP and none do. You can plink away at LC with the AT guns used in bunkers. They have AP but we have to give them AP because they are primarily "land based" as is the game in general.
Don
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January 26th, 2009, 07:16 AM
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Re: Coastal Artilley
Hi Don
Well I reaslise that my posts are an unwelcome distraction from whatever it is you are trying to do for the game at the moment, sorry for that. But if you do have the inclination in the future, could I suggest that the best solution would be to use a redundant class to create a new class "naval vessels". Maybe this would then allow you to give the boats the correct "unsinkable" but take plenty casualties qualities of a real vessel? Then the various coastal guns can have the correct rangefinder, fire control values and AP shells as well as modeling the effects of indirect fires and AT round fire on barges etc better.
Dont forget no navy attacked any large calibre coastal guns throughout the entire war precisely because such guns are so deadly against ships
Best Regards Chuck.
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January 26th, 2009, 11:46 AM
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Shrapnel Fanatic
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Re: Coastal Artilley
Quote:
Originally Posted by chuckfourth
Dont forget no navy attacked any large calibre coastal guns throughout the entire war precisely because such guns are so deadly against ships
Best Regards Chuck.
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These large calibre coastal guns with the naval range finders and firecontrol.......... what was their primary target Chuck ?
It's a simple answer so keep it short
Don
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