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February 2nd, 2009, 03:00 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age
The theme of this game will be Blood Nations. Being a blood nation doesn't necessarily mean you have to be a blood superpower like Mictlan or Lanka to play (though they certainly qualify). The only rules to nation selection are that your nation has to have at least one nationally recruitable mage with at least Blood 1 (not just randoms that include Blood). This mage may be Capital Only if he's all you have.
Betelgeuse Game Status page on Llamaserver: http://www.llamaserver.net/gameinfo.cgi?game=Betelgeuse
=====Statistics=====
Settings - Magic Sites at 50. Magic Research at difficult. Gold Income at 125%. Renaming on. All others at default for now, but additional settings may be suggested.
Mods -
chrispederson's Conceptual Balance Mod 1.44 http://forum.shrapnelgames.com/attac...3&d=1233461962
Streamers & Standards http://forum.shrapnelgames.com/showthread.php?t=39989
Single Age Complete http://forum.shrapnelgames.com/attac...9&d=1212179279
Edit: Link has been fixed for Single Age Complete
Map - Map is Asia Twist which can be found here: http://forum.shrapnelgames.com/showpost.php?p=649938
Hosting - Hosting will be every 27 hours with Quickhost on to start with. After 20 turns we'll change to 48 hours.
Size - We now have 14 players. We're willing to accept one or two more players
Diplomacy - As in my other game, Sol, Diplomacy is really up to the players. Just note that treachery certainly won't win you any new friends, and if your victim has friends of his own to back him up, you might find yourself in over your head.
Victory Conditions - Victory Points. You must hold 6 Capitals for 3 consecutive turns. If you are in a siege, the defending nation counts as holding the province.
=====Players=====
Nations signed up:
- EA Lanka: Starshine_Monarch
- EA Sauromatia: JimMorrison
- EA Mictlan: chrispederson
- EA Hinnom: P3D
- EA Abysia: DryaUnda
- MA Pangaea: rtyffg
- MA Vanheim: Alpine Joe
- MA Jotunheim: klagrok
- LA Abysia: Dragar
- LA Ulm: Incabulos
- LA Gath: pyg
- LA Marignon: Apsophos
- LA Mictlan: Scarlioni
- LA Utgard: Stretch
=====Status=====
We have now started and are no longer accepting new players. Thanks to QM for allowing us to start quicker.
Last edited by Starshine_Monarch; February 23rd, 2009 at 03:49 PM..
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February 2nd, 2009, 03:20 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
LA Abysia please
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February 2nd, 2009, 03:33 AM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
EA MickeyLand please.
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February 2nd, 2009, 03:34 AM
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Corporal
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Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Does MA Pangaea qualify? If it does, then i'd like to take them.
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February 2nd, 2009, 03:41 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Pandemoniacs are indeed recruitable Blood mages, so yes, they qualify.
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February 2nd, 2009, 07:53 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Holding 9 capitals for 2 years sounds like a bit much. I doubt people will want to play a further 24 turns when it's already obvious who's won.
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February 2nd, 2009, 09:46 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Hm. you're probably right. Does 6 capitals sound more reasonable?
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February 2nd, 2009, 10:51 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Quote:
Originally Posted by Starshine_Monarch
Hm. you're probably right. Does 6 capitals sound more reasonable?
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Well I don't think it's the #, but the duration. Most games either end when you hit the VC (if it is set in game, it ends that turn), or request you hold them for 3 contiguous turns. Even holding them all for 6 turns would sort of be overkill at 50%.
God I am so tempted, I had wanted to do a game with this theme for awhile. 
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February 2nd, 2009, 11:05 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Yeah, if you can hold all the victory points for 24 turns without ever losing them, you're probably fighting nothing but scattered barbarians anyway...
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February 2nd, 2009, 12:08 PM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
ooh I didn't pay attention the small details I saw blood and my mind blanked. if you can hold them 5 turns you can hold them 12.
Like folks have said 3 turns is the standard. I think with those victory conditions the people waiting for the eventual winner's timer to countdown would end up going AI and would find it hard getting subs.
Although that has given me an idea for a game/map..
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