.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 12th, 2009, 11:07 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Healing Pretender

I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.

I was under the impression it only took one turn...

Any suggestions?
Reply With Quote
  #2  
Old February 12th, 2009, 11:12 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Healing Pretender

Quote:
Originally Posted by GrudgeBringer View Post
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.

I was under the impression it only took one turn...

Any suggestions?
Healing Afflictions requires 2 rolls. The first is the roll to see if Healing may occur (% chance against your Healer skill), and there is a second roll against the Affliction. Some Afflictions are harder than others. I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
Reply With Quote
  #3  
Old February 13th, 2009, 03:49 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Healing Pretender

Quote:
Originally Posted by JimMorrison View Post
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
  1. battle fright: 50% chance
  2. feeblemind: 25% chance
  3. diseased: 50% chance
  4. crippled: 25% chance
  5. blindness: 25% chance
  6. lost eye: 50% chance (only possible if blindness is cured first)
  7. weakened: 50% chance
  8. mute: 25% chance
  9. lost weapon (tail/pincer/branch/tentacle/...): 25% chance
  10. lost an arm: 25% chance
  11. some affliction that I don't know what it is: 85% chance
  12. chest wound: 50% chance
  13. limp: 50% chance
  14. never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
The Following 22 Users Say Thank You to lch For This Useful Post:
  #4  
Old February 14th, 2009, 05:15 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Healing Pretender

Quote:
Originally Posted by lch View Post
Quote:
Originally Posted by JimMorrison View Post
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
  1. battle fright: 50% chance
  2. feeblemind: 25% chance
  3. diseased: 50% chance
  4. crippled: 25% chance
  5. blindness: 25% chance
  6. lost eye: 50% chance (only possible if blindness is cured first)
  7. weakened: 50% chance
  8. mute: 25% chance
  9. lost weapon (tail/pincer/branch/tentacle/...): 25% chance
  10. lost an arm: 25% chance
  11. some affliction that I don't know what it is: 85% chance
  12. chest wound: 50% chance
  13. limp: 50% chance
  14. never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
Thanks for the great table ich; but I'd like to comment that immortals *must* have either better chances, or chances to heal multiple wounds.
Reply With Quote
  #5  
Old February 14th, 2009, 05:51 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Healing Pretender

Immortality grants Recuperation, and from everything I've witnessed, Recuperation follows totally different rules than Healing.
Reply With Quote
  #6  
Old February 12th, 2009, 11:56 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Healing Pretender

Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #7  
Old February 13th, 2009, 04:24 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Healing Pretender

Quote:
Originally Posted by vfb View Post
Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
But you can Heal Tartarians (which are Undead). You can also Heal Marble Oracles, which are Lifeless.

I thought it was only when those 2 traits coincided (Lifeless Undead) that a unit was not healable. Demons as well? Hmmmmm.
Reply With Quote
  #8  
Old February 13th, 2009, 04:53 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Healing Pretender

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by vfb View Post
Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
But you can Heal Tartarians (which are Undead). You can also Heal Marble Oracles, which are Lifeless.

I thought it was only when those 2 traits coincided (Lifeless Undead) that a unit was not healable. Demons as well? Hmmmmm.
I thought Jim was wrong here, so I tested. Jim is wrong. Sorry Jim.

You can heal Demons with a "healer".

But you cannot heal Tartarians with a "healer". You cannot heal a Marble Oracle with a "healer".

You can only heal lifeless or undead (or lifeless undead) with the Chalice or Gift of Health.

Tested with Mother of Serpents over 40 turns healing a Tartarian, Marble Oracle, and Arch Devil, all with Chest Wounds. Only the Chest Wound on the Arch Devil healed (after 3 turns of healing).
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
The Following User Says Thank You to vfb For This Useful Post:
  #9  
Old February 13th, 2009, 05:06 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Healing Pretender

Quote:
Originally Posted by vfb View Post
You can heal Demons with a "healer".

But you cannot heal Tartarians with a "healer". You cannot heal a Marble Oracle with a "healer".

You can only heal lifeless or undead (or lifeless undead) with the Chalice or Gift of Health.

Tested with Mother of Serpents over 40 turns healing a Tartarian, Marble Oracle, and Arch Devil, all with Chest Wounds. Only the Chest Wound on the Arch Devil healed (after 3 turns of healing).
Now that's very interesting. I admit, the Marble Oracles were done with GoH (I KNEW that 4N on an MA Agartha pretender is worthwhile!), but I was totally convinced that Healing worked on Tartarians, though it seemed like when I paid close attention, that it wasn't as fast as I'd like. That's rough, really. I understand that it makes thematic sense, but it also means that at most, 2 players can make full use of Tartarian Gate, and the rest are going to get highly inferior results (the rate of Feeblemind in freshly summoned Tartarians, is very high, which also makes perfect sense).
Reply With Quote
  #10  
Old February 13th, 2009, 02:26 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Healing Pretender

Or rather, Str-4 shouldn't affect your pretender's fighting ability in most cases, so there's no need to keep him from fighting just because of one affliction. If he has something to do (forge some magic items or cast rituals your other mages can't easily do), obviously it won't hurt to have a priestess in the same province.

Oh, and the chance of healing an affliction is most probably the same, regardless of how many afflicted units are in the province.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.