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  #1  
Old October 9th, 2001, 04:18 AM

travislp travislp is offline
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Default mounts

I need some help. I can not get this compenhancement to work. If I use it in an all tech researched game it does work. But in a normal tech game seiv freezes during the computer players turn.
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  #2  
Old October 9th, 2001, 04:42 AM
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Fyron Fyron is offline
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Default Re: mounts

I'm not sure, but the problem could be that you have mounts for medium and large fighters and for medium and large satellites, but you don't have mounts usable by small fighters and satellites. Try adding a normal sized mount for fighters and a normal sized mount for satellites.

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  #3  
Old October 9th, 2001, 04:50 AM

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Default Re: mounts

I just tested the file again and it seems to be working now. I don't know what caused it to start working but I'll take it. The new mounts are naval in nature. Feel free to use any that you like. The ship mounts are based on additional ship sizes. I post my vehicle size file to compliment the comp enhance file.
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  #4  
Old October 9th, 2001, 05:14 AM
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Default Re: mounts

quote:

Long Name := Multi-Warhead Seekers
Short Name := MW Seekers
Description := +50% Damage. +50% to Accuracy. Seeking weapons only.



Weapon accuracy doesn't effect seekers
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  #5  
Old October 9th, 2001, 05:21 AM

travislp travislp is offline
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Default Re: mounts

Did not know that. Thanks for the info. Is there anything that does affect missle accuracy or do missles have a set accuracy level.
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Old October 9th, 2001, 06:02 AM

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Default Re: mounts

Think of the missiles as really good proximity fused warheads. They *seek* then explode close enough to the target that they never "miss".

You don't need an accuracy bonus for seekers. It simply has no effect.

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