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October 10th, 2001, 07:30 PM
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Corporal
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Join Date: Oct 2001
Location: St. Louis, MO
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Anyway to keep allies from roaming around your systems?
I am in the middle of a PBW game, and a few minor skirmishes have broken out, but currently I am (Trade & Research) allies with all the other human players.
However, one guy (YOU KNOW WHO YOU ARE), keeps sending these annoying little uncloaked escort vessels throught my populated systems just to "look around" (I don't believe he is laying mines--the ships are too small). Is there any way, short of breaking our treaty, to keep him from doing that? Can I attack an individual ship without declaring war on the entire empire? I guess I could remove a couple of warp points, but that might inconvenience me as well.
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-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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October 10th, 2001, 07:54 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Anyway to keep allies from roaming around your systems?
The only thing you can do without canceling your treaty with him is use intel against his ships. Ships bombs or crew insurrection will work just fine against allies ships. Of course if you are playing without intel that doesn't help you.
Otherwise you're back to canceling the treaty. Of course once you have no treaty, you can attack his ships without declaring war. But you can't if you have a treaty.
Geoschmo
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October 10th, 2001, 09:14 PM
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Brigadier General
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Re: Anyway to keep allies from roaming around your systems?
SJ is right, but if you attack another human player's ship that you have a treaty with, I would think he would either declare war on you or at least go after your ships or else send him message to stay out of your system and see how he reacts and react according to his response. If he thinks your stronger, he may just back off for now. Try the intl like SJ said along with some diplomacy
just some ideas mac
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just some ideas Mac
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October 10th, 2001, 09:30 PM
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Corporal
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Join Date: Oct 2001
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Re: Anyway to keep allies from roaming around your systems?
Well, I've already tried the "All systems to the South and West belong to our empire. Please return to your own space." Didn't work.
I like the Intel idea, though. Might just have to build me some Intelligence centers.
What about ship capture? Is that considered an attack, and therefore not possible with a treaty?
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Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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October 10th, 2001, 09:50 PM
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National Security Advisor
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Re: Anyway to keep allies from roaming around your systems?
Correct.
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I used to be somebody but now I am somebody else
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October 10th, 2001, 09:53 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Anyway to keep allies from roaming around your systems?
yeah, allied ships wont engage each other at all. the combat screen wont come up when they enter the same square.
i believe that the attack command will still cause your ship to follow his, and so you could have a warship trail his escort. then you can tell him "turn that thing around or im going to cancel our treaty and blow it out of the sky"
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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