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  #1  
Old October 10th, 2001, 07:30 PM
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Default Anyway to keep allies from roaming around your systems?

I am in the middle of a PBW game, and a few minor skirmishes have broken out, but currently I am (Trade & Research) allies with all the other human players.

However, one guy (YOU KNOW WHO YOU ARE), keeps sending these annoying little uncloaked escort vessels throught my populated systems just to "look around" (I don't believe he is laying mines--the ships are too small). Is there any way, short of breaking our treaty, to keep him from doing that? Can I attack an individual ship without declaring war on the entire empire? I guess I could remove a couple of warp points, but that might inconvenience me as well.

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Old October 10th, 2001, 07:54 PM
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Default Re: Anyway to keep allies from roaming around your systems?

The only thing you can do without canceling your treaty with him is use intel against his ships. Ships bombs or crew insurrection will work just fine against allies ships. Of course if you are playing without intel that doesn't help you.

Otherwise you're back to canceling the treaty. Of course once you have no treaty, you can attack his ships without declaring war. But you can't if you have a treaty.

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Old October 10th, 2001, 09:14 PM
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Default Re: Anyway to keep allies from roaming around your systems?

SJ is right, but if you attack another human player's ship that you have a treaty with, I would think he would either declare war on you or at least go after your ships or else send him message to stay out of your system and see how he reacts and react according to his response. If he thinks your stronger, he may just back off for now. Try the intl like SJ said along with some diplomacy

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Old October 10th, 2001, 09:30 PM
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Default Re: Anyway to keep allies from roaming around your systems?

Well, I've already tried the "All systems to the South and West belong to our empire. Please return to your own space." Didn't work.

I like the Intel idea, though. Might just have to build me some Intelligence centers.

What about ship capture? Is that considered an attack, and therefore not possible with a treaty?
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Old October 10th, 2001, 09:50 PM
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Default Re: Anyway to keep allies from roaming around your systems?

Correct.
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Old October 10th, 2001, 09:53 PM
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Default Re: Anyway to keep allies from roaming around your systems?

yeah, allied ships wont engage each other at all. the combat screen wont come up when they enter the same square.

i believe that the attack command will still cause your ship to follow his, and so you could have a warship trail his escort. then you can tell him "turn that thing around or im going to cancel our treaty and blow it out of the sky"

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