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  #1  
Old July 17th, 2009, 08:04 PM
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sevenwarlocks sevenwarlocks is offline
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Default British Isles

Here, as promised, is the British Isles map I've been working on.

www.sevenwarlocks.com/British Isles.zip

Last edited by sevenwarlocks; July 18th, 2009 at 03:09 PM..
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  #2  
Old July 18th, 2009, 01:53 AM
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Default Re: British Isles

It's a thing of beauty. Many thanks.
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Old July 18th, 2009, 06:16 AM
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Default Re: British Isles

Wow! Thats a cool looking map. Now I can conquer my home and inflict utter destruction on London, great!

However, the link appears not to working at the moment.
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Old July 18th, 2009, 07:06 AM
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Default Re: British Isles

Great looking map!
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  #5  
Old July 18th, 2009, 10:41 AM
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Default Re: British Isles

Thanks! Please let me know if you find any errors.
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Old July 18th, 2009, 11:44 AM

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Default Re: British Isles

I can't download it
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  #7  
Old July 18th, 2009, 03:09 PM
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Default Re: British Isles

Oops - the link was bad. Try again now and it will work.
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Old July 19th, 2009, 10:26 AM

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Default Re: British Isles

Now the only thing your maps really need... is to have some provinces set to no start. There are some province that would be terrible start provinces. For example, the one at the top of ireland. I had an AI start there in my ireland test game. In my test game for this map, I had a minor issue as I started on the bottom right of the map. Unfortunately I chose to play as ma man, so I'm pretty well stuck there, too.... You either need to be unable to start down there, or be able to get to the mainland from at least one of the southwestern provinces.
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Old July 19th, 2009, 12:08 PM
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Default Re: British Isles

Thanks. Having played a couple games now, I can see the need for no-starts. I've heard that in multiplayer games each start should connect to at least 4 or maybe 5 provinces to prevent large discrepencies in resources available to the starting province. Given the differences in terrain on this map, I'm not sure that would entirely prevent such discrepencies, but it would be step in that direction, and I don't think the remaining random element would be intolerable.

As for no start on the mainland, I'm not sure. I could see it being a problem if there were only a small number of players, but with many players, the dis-advantage of needing to cross water relatively early might be balanced by the advantage of having a few provinces that are unlikely to be attacked early.

If it is a problem, I'll probably connect Calais and Dover rather than make the whole main-land no-start.

I could also connect Ireland with Scotland accross the Celtic Sea if that would improve the map, but I sort of like the strategic aspect of having to choose when it is best to go in the water.
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Old July 19th, 2009, 01:11 PM
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Default Re: British Isles

Also, a minor request:

With the image being quite substantial in size, would it be possible for updates to the .map file to be made available as separate downloads?
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