This is another custom game to test a mod.
Description
Every mage you can recruit has only 1RP. You can still research with them, although it won't be exactly cost efficient.
Instead you will be given two special researcher units with RPs detailed in the tables below.
You can turn your researchers off (they will still produce a small amount of RP at no upkeep) via shapechange command.
Additionally your researchers will have level 9 in every path, so they can serve as an in game reference for forging/rituals.
Each tick on the magic scale is 5RP, this will only affect your researchers and god, though.
Each god gets +15RP.
If I can fix some problem with skull mentors etc they are in, otherwise they are out. You will know before designing your god.
You will not see how much RP they really produce, what you see in your research screen is only how your rps are distributed - you'll have to work the actual values out yourself from the RPs you produce (consult the descriptions of the researchers to look that up) and the distribition you see.
So say you see 120 RP total and put 80 into con and 40 into evo in your research screen and you really get 320 RP total - this means you research 213(=320*80/120) into con and 107(=320*40/120) into evo.
You'll also not have a starting army
Rules
Have your researchers researching all the time. A script will check if you do.
Mods: CBM 1.5 + Researchers
Hosting interval: 24h for the first 12 turns, 48h afterwards, I hope we don't need a longer hosting interval but I'll change it if the majority wants. Delays are grated upon request.
I will host the game per hand so you'll have to send your turns to my email, which you will get via pm. I will announce the deadlines for the turns in this thread.
Be aware, that the game may be halted or even canceled if there arise any problems.
Victory conditions: This is just for fun/experimenting so no HoH victory. Ingame victory can be achieved by concession through majority vote.
Everyone has as many votes as capitals.
Players: 8 to 10
Settings
Early Age
Map: I'd like Land of Legends, but I'll go with the majority
Starting provinces 1
Sites 45
Gold 75
Resources 125
All others vanilla
.................................................. .................................................. .......................
Total Research output per turn
- Turns.......Good......Med.......Bad.......Default Upkeep
- 1...........200.......100.......40........0
- 2 to 11.....50........40........30........50
- 12 to 23....100.......80........60........200
- 24 to 35....180.......150.......120.......500
- 36 to 48....280.......260.......240.......900
- 49+.........380.......370.......360.......1400
Nation Research Strength
- Nation.........Research.......Upkeep
- Arco...........Good...........-25%
- Ermor..........Med............default
- Ulm............Med............-25%
- Marve..........Good...........default
- Sauro..........Med............+25%
- Tien...........Med............-25%
- Mictl..........Bad............-25%
- Abysi..........Good...........+25%
- Caelu..........Med............+25%
- Ctis...........Med............default
- Pange..........Bad............-25%
- Agart..........Med............-25%
- Tirna..........Med............default
- Fomor..........Med............+25%
- Van............Med............+25%
- Hel............Med............+25%
- Niefel.........Bad............default
- Kail...........Good...........+25%
- Yomi...........Bad............-25%
- Hinnom.........Med............+25%
- Lanka..........Med............+25%
- Atlantis.......Med............-25%
- Ozeania........Med............default
- R'lyeh.........Good...........+25%
Players
Lanka: viccio
Abysia: kianduatha
C'tis: Squirrelloid
Something that's left: Illuminated One