First release.  Let me know how it plays.
This mod adds 13 new weapons to the forgeable list.
I made this mod because the base game didn't have any true lances (with the charge bonus), and had only one pike, and no javelins.  Yet many units use such weapons, so it seemed odd to lack forgeable options for them.
Since new art cannot be added, only existing icons were used, and the choices
for pikes and lances are, very limited, so the art is rather imperfect.
A shortlist of new weapons by type, with path and effect notes:
note: large aoe means >1; generally 5-10 squares.
Construction 0
Pike   B1; horrormark on strike
Lance  E1; armor piercing.
Throwable N1;  large aoe poison.
Pike   F2;  hurts larger foes.
Construction 2
Lance  F2;  hurts larger foes
Pike  D1;  large aoe fear.
Javelin  D1; large aoe ap damage, mr resist, raises killed units.
Const 4
Pike  W1;  large aoe cold stun damage.
Lance  S1;  armor negating.  no effect on mindless
Javelin  A1;  numerous projectiles per shot.
Const 6
Lance  W2;  3 attacks.
Pike  N1;  ap damage, poisons on strike.
Hammer  E4;  aoe 100 earthquake on attack; no primary attack.
  Zlefin 
