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  #1  
Old December 4th, 2009, 07:41 PM
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Default Venexia, the most serene republic

Basic info
THIS NATION DELETEs MA C'TIS
this nation modifies unit 1353(blood guard)
-Middle age
-swamp dominion
-all your troops are sailor
-all your tropps have swamp survival
-you start without an army
-good elemental battlecaster forger; very low astral; no death/blood
-either heavy armor or light armor, no medium choice
-good ranged soldier
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Venexia, the most serene republic

Last edited by Swan; May 6th, 2010 at 09:29 AM..
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  #2  
Old December 6th, 2009, 08:40 AM

LDiCesare LDiCesare is offline
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Default Re: Venexia, the most serene republic

With no astral, death or blood, what options will they have in the late game? Unless you find some national spell (summon?) to replace tartarians, wishes and such, they're going to seriously hurt.
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Old December 7th, 2009, 05:53 AM
Squirrelloid Squirrelloid is offline
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Default Re: Venexia, the most serene republic

Quote:
Originally Posted by LDiCesare View Post
With no astral, death or blood, what options will they have in the late game? Unless you find some national spell (summon?) to replace tartarians, wishes and such, they're going to seriously hurt.
They can't possibly be worse off than EA Atlantis. Or EA Oceania. Or MA Oceania. Or MA Man. Or... well, this list is actually rather large.

Getting into death via pretender with what is likely to be a large water income is actually pretty doable, since Streams from Hades gives you a respectable W3D3 caster, and only requires W4D1 to cast. (The pretender can use other options to break into death, of course, but there's nothing like using water gems to do it).

Anyone who really cares can break into blood the hard way. Alternately, Lamia Queens. (Who also get you into death).

Astral is... harder. But once you're in Death there's Summon Spectre which often gets S1-S2.

I mean, its not pretty, but you can get endgame magic by the time endgame rolls around if you plan ahead for it.
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  #4  
Old December 6th, 2009, 02:32 PM
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Default Re: Venexia, the most serene republic

they will have maybe some astral with a summon, but you'll be pretty much forced to put that magic on the pretender.
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Venexia, the most serene republic
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  #5  
Old January 27th, 2010, 02:25 PM
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Default Re: Venexia, the most serene republic

I made this image, but i'm not too proud of it.
look at the jpgs and tell me: Do them look like a holy, winged lion?
If yes, which one do you prefer?
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Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

Emo worm's summons
Prydain, deathborn kingdom
Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic

Last edited by Swan; January 27th, 2010 at 02:33 PM..
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  #6  
Old January 27th, 2010, 04:17 PM

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Default Re: Venexia, the most serene republic

No. The second one.
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  #7  
Old January 27th, 2010, 08:08 PM
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Default Re: Venexia, the most serene republic

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Originally Posted by Sombre View Post
No. The second one.
Damn.
The problem is the wing or the holy part?
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Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
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  #8  
Old January 27th, 2010, 08:14 PM

Calchet Calchet is offline
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Default Re: Venexia, the most serene republic

I'm afraid they both look a bit tossed together, especially the first one - I mean, there's a wing stapled onto the front leg of the poor lion!

The second can sort of work, but I'd suggest scaling up the wings and recolouring them to match the lion, which should make it passable enough.
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  #9  
Old January 27th, 2010, 09:29 PM
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Default Re: Venexia, the most serene republic

Might want to have a look at the sprite for unit 637, the draco lion. It's a lion with dragon's wings and tail (so you'd have to replace the hindquarters) but it's another model to work with.
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  #10  
Old January 28th, 2010, 06:34 AM
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Default Re: Venexia, the most serene republic

Recoloring the fur into white should also work to make the lion more "holy". You could use GIMP recolor tools as a start and polish it up a bit after the recolor.
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