.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old February 7th, 2010, 11:18 PM

Lord_Vader Lord_Vader is offline
Private
 
Join Date: Sep 2007
Posts: 45
Thanks: 1
Thanked 2 Times in 2 Posts
Lord_Vader is on a distinguished road
World Peculiar Planets Mod for Weird Worlds

Remember a long time ago when I announced I was making a mod called Peculiar Planets? Probably not. Well, I got bogged down in lots of different things so nothing much happened. Finally, however, the mod is nearly complete and should be released within three weeks. It includes over 10 new races each with their own star fleets, new spaceships for the already existing races, lots of new events/mini-quests along the way and a major graphics overhaul. I'm planning on making it even cooler over the coming few weeks, including adding elements from my favorite sci-fi material), and touch up a few things. The mod will likely still be a bit 'messy' when it's released, so another version will come out a while later. I'll post here when it's complete.
  #2  
Old February 8th, 2010, 12:45 AM

ExplorerBob ExplorerBob is offline
Corporal
 
Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
ExplorerBob is on a distinguished road
Default Re: Peculiar Planets Mod for Weird Worlds

Sounds very impressive; can't wait to see it!
  #3  
Old February 8th, 2010, 01:24 AM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Peculiar Planets Mod for Weird Worlds

10 new races? Wow. Really looking forward to this.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #4  
Old February 8th, 2010, 12:56 PM

chabex chabex is offline
Corporal
 
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
chabex is on a distinguished road
Default Re: Peculiar Planets Mod for Weird Worlds

That's sounds you're putting in a lots of work... Can't wait to try it!
  #5  
Old February 9th, 2010, 09:18 AM
Black_Bear's Avatar

Black_Bear Black_Bear is offline
Private
 
Join Date: Mar 2006
Location: CA
Posts: 16
Thanks: 3
Thanked 0 Times in 0 Posts
Black_Bear is on a distinguished road
Cool Re: Peculiar Planets Mod for Weird Worlds

Bring it on.................
  #6  
Old February 9th, 2010, 08:55 PM

Lord_Vader Lord_Vader is offline
Private
 
Join Date: Sep 2007
Posts: 45
Thanks: 1
Thanked 2 Times in 2 Posts
Lord_Vader is on a distinguished road
Default Re: Peculiar Planets Mod for Weird Worlds

Oh, another thing... as Peculiar Planets nears the end of its development, does anyone have any suggestions for more content in the mod? Anything you'd like to see in it? Ideas you planned for your own mod but never got time to implement but would still like to see it somewhere? Well, I'm open to all this, and I'll try to add any suggested content into the mod as soon as possible.
  #7  
Old February 10th, 2010, 06:35 AM

ExplorerBob ExplorerBob is offline
Corporal
 
Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
ExplorerBob is on a distinguished road
Default Re: Peculiar Planets Mod for Weird Worlds

How about a used or non-functioning Horloge of Primordius, for non-Prim-quest maps?
  #8  
Old February 23rd, 2010, 09:39 PM
meKanicalj3sus's Avatar

meKanicalj3sus meKanicalj3sus is offline
Private
 
Join Date: Feb 2009
Location: Liverpool UK
Posts: 14
Thanks: 1
Thanked 1 Time in 1 Post
meKanicalj3sus is on a distinguished road
Default Re: Peculiar Planets Mod for Weird Worlds

bring on the 10 race mega mod! pretty excited..
__________________
'I'd rather have a full bottle in front of me, than a full frontal lobotamy'

'i like to re-hydrate whilst i de-hydrate*'
  #9  
Old February 25th, 2010, 05:12 PM

chabex chabex is offline
Corporal
 
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
chabex is on a distinguished road
Default Re: Peculiar Planets Mod for Weird Worlds

Once upon a time I asked somewhere if it is possible / the game engine is capable for doing something like jumping from one mod to the another. Imagine a quest eg a "Super Massive Black Hole" quest (Muse, jeah!) where if you find it and enter you would end up in a different Universe (see:mod)
  #10  
Old April 10th, 2010, 12:52 PM

chabex chabex is offline
Corporal
 
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
chabex is on a distinguished road
Default Re: Peculiar Planets Mod for Weird Worlds

Hey My Lord, are you still there?
:-)
All is SO quiet...
The Following User Says Thank You to chabex For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.