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March 26th, 2010, 09:22 PM
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Second Lieutenant
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reverse communion slave orders
I'm doing my first communion..reverse communion this time.And it's in MP. I've read,of course all guides. unfortunately I found nowere examples with orders.
Do I undertsand properly, that if one of masters have orders
communion master,PoS,flee
then slave should have
communion slave, hold, cast spell?
And one more question. If slave is higher in the list then master, can he cast spell? and if can - is he still counted as a slave for the purpose of buffs casted by master and takes his share of fatigue?
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March 26th, 2010, 09:56 PM
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General
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Re: reverse communion slave orders
You understand correctly.
Communion slaves will not cast if a master has already cast that turn. Any slaves who acted first still get the benefit of buffs and absorbs the master's fatigue.
So if you can arrange your master to be last on the list, there is no need for him to retreat.
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March 26th, 2010, 11:01 PM
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Second Lieutenant
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Re: reverse communion slave orders
From communion guide: "The masters are boosted in all paths which they already have, while the slaves are boosted in all paths whether they have them or not. "
Does in mean that in reverse communion my mages will be able to use types of magic which they never had before? Or "in all paths" means only for the purpose of slave-casting, only for the calculation of fatigue loss when masters cast?
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March 27th, 2010, 12:57 AM
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BANNED USER
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Re: reverse communion slave orders
Your second statement is correct militarist. They can only cast spells of the paths they had before. But they do get boosted for fatigue.
Here's a typical reverse:
Yogi S1: Communion Slave, body ethereal, Soul Slay, SS, SS, Cast
Yogi: same
Yogi: same
Yogi: same
Yogi: Same
Yogi: same
Yogi: same
Yogi: same
Yogi (M): Communion master, PotS, personal luck, resist magic, SS, cast
Yogi (M): Communion master, LotNS, astral shield, SS,SS, cast
8 slaves: Each master is now +3 S. PotS gives all slaves +1. LotNS gives all slaves +1. Remember to give each master one pearl.
This communion can cast all day.
For real fun add slaves and a master with another path. Say ES. Then you add invulnerability. Or nature and add resist poison, elemental fortitude, and so on.
And for even more fun use one blood master.
B1 master: Sabbath master, buff, buff, buff, reinvigorate
This sets all slaves to zero fatigue.
You can also give the masters bows:
Master, PotS, buff, buff, buff, fire
This allows about 1 master for 3 slaves or so.
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March 27th, 2010, 07:12 AM
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Captain
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Re: reverse communion slave orders
Quote:
Originally Posted by Maerlande
B1 master: Sabbath master, buff, buff, buff, reinvigorate
This sets all slaves to zero fatigue.
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Not quite true. It removes all other fatigue, except the fatigue caused by casting Reinvigorate. Usually no problem, but if you have for example 4 astral slaves (with no Blood) and 1 blood master, the slaves will end up with (100/4)x2=50 fatigue each (Reinvigoration causes 100 fatigue, split four ways for the slaves and then doubled for being one short of B1).
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March 27th, 2010, 01:01 PM
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BANNED USER
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Re: reverse communion slave orders
Quote:
Originally Posted by Maerlande
And for even more fun use one blood master.
B1 master: Sabbath master, buff, buff, buff, reinvigorate
This sets all slaves to zero fatigue.
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No it does not. The reduction in fatigue for a slave has less than b3 is minimal. Try it.
Oops: Ninja'd.
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March 27th, 2010, 08:38 PM
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Corporal
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Re: reverse communion slave orders
I have been meaning to ask about this, in the context of Blood Sabbaths.
So if you are a B1 mage, Sabbath Slave costs 100 fatigue. Sabbath Master costs 100 fatigue likewise. So that implies that if you do
slave - S slave
...
master - Sabbath master
and they are all B1 mages, everyone will end the turn asleep at 100+casting fatigue?
Well, thats no good. How about if I forge a communion master matrix, give it to the last guy.
slave
...
master - reinvigorate
The master, already being in the communion, will thus flush everyones' fatigue.
Alternatively, if I have (or can empower/boost) a mage at the beginning of the list to B2, then:
master B2 - S. Master, reinvig
slave B1 - S. slave, do something cool
I guess this would only be useful for a reverse communion where the slaves don't want to cast spells on turn 2, or can hold for a turn before running off.
My question is basically, are we certain that spells take effect at the instant they are cast? There isn't some sort of post-casting fatigue reconciliation phase and the effect of reinvig does not happen till then?
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March 28th, 2010, 04:47 AM
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Captain
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Re: reverse communion slave orders
aaminoff, in vanilla game Sabbaths really require you to have at least B2 masters, preferably B3+, and if you are using B1 sabbath slaves, you will need lots and lots of them. Also, you can forget all thoughts about reverse communions if you use B1 sabbath slaves. With B2+ sabbath slaves reverse communions become decent though (as the sabbath slaves are likely to burn extra bloodslaves to cast Sabbath Slave, and thus gain less fatigue).
In CBM, where Sabbath Master and Sabbath Slave cost 99 fatigue, you can go with B1 sabbaths too, if you are careful to not cast heavily fatiguing spells. Both B1 Sabbath Masters and B1 Sabbath slaves will use one bloodslave (if they are available) and thus start the communion with 50 fatigue (still not ideal, but better than to start with 100...).
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March 28th, 2010, 01:51 PM
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BANNED USER
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Re: reverse communion slave orders
do a search on hellpower + reinvigorate.
I published my results of those tests.
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March 28th, 2010, 02:08 PM
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Re: reverse communion slave orders
Advanced Communion Guide 201
If you're very very careful and a little bit lucky - it doesn't matter how much reinvigoration gives you back, so long as that number is >0.
Fatigue pegs at 200 each and every time you are less than 200
Suppose a communion of 10 slaves and four masters. (yes, I know thats more than recommended). Master is a B4. He casts Pain transfer.
Somewhere down the line.. you're bumping at 200 fatigue. Master casts Reinvigorate. Fatigue of about 16 - which will kill two blood slaves. However the only thing that matters is that it bumps you *under* 200 fatigue. 199 is fine.
The next master casts a huge fatigue spell Darkness (for example). Every single slave is bumped to 200. And is capped there.
The next master (again) casts reinvig. Killing two more blood slaves. And bumping you under 200.
Following master casts another huge spell.
Etc.
The same technique (only better) can be used with the spells that remove fatigue - relief, summon earth power.
Where you put them in the communion has a huge bearing.
Relief will go off every round... usually I don't bother with trying to time it perfectly - I just make sure that the number of huge fatigue spells each round <= the number of fatigue removing effects going off.
And there are a huge number of creative ways to do this.
For example - separate your slaves a lot - and give them a body guard of trolls.
Have the master cast soul vortex....
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