.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 20th, 2010, 12:10 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Single Castle Mod

Is there any mod that forbids the building of new castles beyond the first one? Is it too hard to mod it?

I want a mod for SP, so the AI is unable to build more castles than the initial one.

The only castle for each faction would be the starting one + any found in sites/events.
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #2  
Old April 20th, 2010, 12:24 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Single Castle Mod

Hmmmmmmmm.

That's a good question. I wonder if you set the fort types for each land to an invalid number, or possibly a number representing "nothing", whether that would actually work.

I would give this a 40% chance of being possible. It is easily tested, however in the interests of helping people help themselves, I'd like you to be the one to do so. Check out the fort settings in your mod manual (in the game directory, docs subfolder) and look in the mapping manual for the IDs of the various fort types. These pdfs are text searchable, so you should have no problem finding the right settings.

Get a mod nation downloaded, go into the dm using a text editor and mess with the fort settings for the nation, as per the manual. Then fire them up in game and see if you can get them to not be able to make forts.

Once you've tested, be sure to come tell the rest of us the result.
Reply With Quote
  #3  
Old April 20th, 2010, 12:44 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Single Castle Mod

tested it, apparently, when using an invalid number (tried 45, 50 and 99)for the default fort the game sets it as a "simple hillfort" (fort type 1) and allows the building this type of fort....

any other ideas?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #4  
Old April 20th, 2010, 12:47 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Single Castle Mod

If that didn't work, it's most probably not doable.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #5  
Old April 20th, 2010, 12:54 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Single Castle Mod

I also tried assigning underwater forst to land and vice-versa and the game then allows you to build underwater forts in land and land castles underwater...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #6  
Old April 20th, 2010, 12:55 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Single Castle Mod

Pity. Thanks for testing Makinus!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #7  
Old April 20th, 2010, 01:00 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Single Castle Mod

Is there any way to change the fort cost? maybe if we set a fort to a huge cost the AI would not build it?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #8  
Old April 20th, 2010, 01:18 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Single Castle Mod

None that I know of. Id be interested in such a mod also.

If Simple Hillfort is the default-on-error then you would have to search for a purposeful "null" reference.
Did you try 0? or -1?
Reply With Quote
  #9  
Old April 20th, 2010, 01:25 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Single Castle Mod

0 and -1 also get the "simple hillfort"
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #10  
Old April 23rd, 2010, 01:47 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Single Castle Mod

There's an easy solution - play Dominions II !!
The AI is utterly unable to build forts, so there you go ...
But trust me in one thing - been there, hated it, as it sucks absolutely!!

Things are so bad with an all-indie troops AI, that there even is a mod for Dom3 that does the opposite: it removes all indie troops from the pop types, the that the AI is constrained to build its national troops in its castles ....
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.