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  #1  
Old May 15th, 2010, 12:33 PM
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Default Moding a Goneberserk Unit..

How can I create a unit that has goneberserk from the start of battle?

Is there a unit I can copy stats from?
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  #2  
Old May 15th, 2010, 05:47 PM
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Default Re: Moding a Goneberserk Unit..

You can't and no, there isn't.

Gone berserk only manifests is a berserker is wounded or through certain items (Sun Sword, Flesh Eater, the wolf pelt armor)
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Old May 15th, 2010, 08:35 PM
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Default Re: Moding a Goneberserk Unit..

You could probably give a commander a #onebattle spell that casts touch of madness. I believe that one of Burnsaber's pretenders (Grungi?) does this in his dwarf mod.
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Old May 15th, 2010, 10:58 PM
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Default Re: Moding a Goneberserk Unit..

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Originally Posted by Graeme Dice View Post
You could probably give a commander a #onebattle spell that casts touch of madness. I believe that one of Burnsaber's pretenders (Grungi?) does this in his dwarf mod.
Touch of madness selfinflicts the caster?
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Old May 15th, 2010, 11:17 PM

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Default Re: Moding a Goneberserk Unit..

All the slayer commanders in that mod cast a berserk spell at the start of combat. It seems that when they've got things near them it won't always get the commander too. It usually does though.
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Old May 16th, 2010, 01:28 AM
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Default Re: Moding a Goneberserk Unit..

I see... There must be a way to do it. There is an item that gives you the goneberserk skill upon equipment. Would there be a way to script it into a commander or unit through that item perhaps?
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Old May 16th, 2010, 11:31 AM
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Default Re: Moding a Goneberserk Unit..

Only by giving it to the commander in a map file. Not doable through mod.
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Old May 16th, 2010, 12:26 PM
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Default Re: Moding a Goneberserk Unit..

maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe.
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Old May 16th, 2010, 10:05 PM

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Default Re: Moding a Goneberserk Unit..

Quote:
Originally Posted by Swan View Post
maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe.
You can't #onebattlespell custom spells.
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Old May 16th, 2010, 11:39 PM
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Default Re: Moding a Goneberserk Unit..

Quote:
Originally Posted by elmokki View Post
Quote:
Originally Posted by Swan View Post
maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe.
You can't #onebattlespell custom spells.
Sure you can.

You #copyspell an existing spell to a custom slot, then overwrite the original.

For example I used this code in my Rohan mod:

-------------One Battle Spell for King of Rohan---------------

#newspell
#copyspell 166
#end

#selectspell 166
#clear
#school -1
#researchlevel 0
#damage 2321
#nreff 4
#range 1
#effect 1
#end

---------------------------------------------------

The end result was that the original spell in slot 166 worked fine and I was able to use #onebattlespell to spawn a group of royal guards for the King of Rohan.
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