First, here is a spell I had problem to mod.
It was intended as a spell that kill the caster and summon another unit (a bit like Ashdod's "Banquet for the Dead").
I saw on the forum that i was not the only one trying to use this effect, and when i finally fixed it, I was suggested by another modder (thank for your help, Chris
) to post on the forum the solution I had found.
So, here is my working fixed spell :
Quote:
#newspell
#name "****"
#descr "[Blah, blah, blah]."
#school 6 [or whatever you want]
#researchlevel 0
#path 0 7
#pathlevel 0 2
#effect 10021
#nreff 1
#damage [summoned unit's number]
#fatiguecost 100
#nextspell "Kill caster"
#restricted [nation's number]
#end
|
> #effect
10021, as everybody knows, will summon a commander. You can use effect #10001 to summon units, it will also work.
> #nextspell "Kill caster" serves to kill the caster of the spell. DON'T FORGET TO ALSO MOD THIS SECOND SPELL !
Quote:
#newspell
#name "Kill Caster"
#descr "Kill caster"
#school -1
#researchlevel 0
#path 0 7
#pathlevel 0 1
#path 1 5
#pathlevel 0 1
#effect 10090
#nreff 1
#fatiguecost 50
#restricted [nation's number]
#end
|
> #effect
90 kill the caster, BUT you have to add
10000 to this number (=
10090) if you want it to work as a ritual (it appears it has been my main problem when trying to mod this spell).