|
|
|
|
December 1st, 2001, 04:46 AM
|
Private
|
|
Join Date: Nov 2001
Location: Huntington Beach, CA, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Scanners
After you put a scanner on a ship or a base, how do you get it to work? Besides scanner jammers and cloaks, are there any other limitations to scanning?
Thanks.
|
December 1st, 2001, 06:53 AM
|
|
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Scanners
You mean the Long Range Scanners, right?
There's also a range limitation on them (five squares for a LRS III, if memory serves).
If the target is known (it can be cloaked, as long as you've got good-enough sensors in the same system), within range, not using scanner jammers (including the armor which jams it -- either stealth or scattering, don't recall which one), and it's a ship (not a planet!) -- just select it. IOW, it doesn't go through any "use component" option; it's always-on.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
December 1st, 2001, 07:03 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Scanners
Scanners of all types are always on.
To use long-range scanners, just click on what you'd like to examine. If you're within range- which varies with the level of scanner- you'll see the components of your target.
To use the other types of scanners, you do nothing. Ships with cloaks that you can defeat appear on your map; in fact, you have no way of knowing if they even *have* a cloak without long-range scanners. It's either on-no-see, off-see, or on-see.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
December 1st, 2001, 11:46 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Scanners
quote: To use long-range scanners, just click on what you'd like to examine. If you're within range- which varies with the level of scanner- you'll see the components of your target.
Be aware that if you want to remember the specs of the ship you just clicked on, you need to take notes. Just looking at a ship via scanners will not add the ship to your Enemy Designs list.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
December 2nd, 2001, 12:41 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Scanners
Has this changed? I'd swear it used to put designs that you obtained with scanners into the enemy designs list. What annoyed me is that it doesn't put the technologies you find into the diplomatic info screen for that race. Not even the espionage projects that discover other races technologies do that. Only meeting a technology in combat gets it added to the diplomatic info screen.
[ 01 December 2001: Message edited by: Baron Munchausen ]
|
December 2nd, 2001, 03:01 AM
|
Private
|
|
Join Date: Nov 2001
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Scanners
Hum... I think I remember that when my scanners reveal cloaked ships, these ships appear with a "cloak circle" around them. I am pretty sure about this.
Another question about scanners, cloaking (armor or device), and storms/nebulae: what happens if I have a cloaked ship (say level EM 2), hidden in a nebula, and an enemy ship with a scanner that defeats level EM 2 is in the same sector? Can it see my cloaked ship, or is the nebula adding 'another layer of cloaking'? If so, how much does it add?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|