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Old December 8th, 2001, 10:54 AM
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Default Special weapons effect on units

I made some strange observations in the combat simulator when using special damage type weapons against units:
- shield depleter seem to have no effect at all: no shield depletion occured.
- nullspace weapons and weapon damaging weapon seem to have no effect at all on weapon platforms.
- nullspace weapons seem to work correctely agains sats, but again weapon that damage only weapons seem to have no effect.

Anyone made similar observations?? Is this a bug or a feature???
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  #2  
Old December 8th, 2001, 04:20 PM

Andrés Andrés is offline
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Default Re: Special weapons effect on units

Null-space seems to skip weap platforms and damage directly facilities and pop.
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Old December 8th, 2001, 10:44 PM

Mysterial Mysterial is offline
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Default Re: Special weapons effect on units

quote:
Originally posted by Q:
I made some strange observations in the combat simulator when using special damage type weapons against units:
- shield depleter seem to have no effect at all: no shield depletion occured.
- nullspace weapons and weapon damaging weapon seem to have no effect at all on weapon platforms.
- nullspace weapons seem to work correctely agains sats, but again weapon that damage only weapons seem to have no effect.

Anyone made similar observations?? Is this a bug or a feature???



I'm 95% sure that this is NOT true of null-space weapons. I use them a lot and they seem to damage weapon platforms just fine.

Remember, in 1.49 you must do enough damage to destroy the weapon platform before the game will actually show that damage (by killing the platform). Shoot three or four null-space weapons in a row at a planet with platforms and you will see.
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Old December 9th, 2001, 05:23 AM
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Default Re: Special weapons effect on units

Unit damage isn't tracked by component the way ship damage is; it's just the cumulative total of all the components' values that destroys the unit. Special weapons that only damage certain components won't actually affect units without that class of component, even if the combat display claims damage is being done.
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Old December 9th, 2001, 08:11 AM
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Default Re: Special weapons effect on units

I must correct my statement about null space weapons and weapon platforms: They do damage but only normal type without skipping shields, which makes them of course rather weak. But still first the weapon platforms are destroyed and only after that the facilities/population.
The rest of my observations are however still the same. So what do you think: bug or feature?
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Old December 9th, 2001, 11:19 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Special weapons effect on units

quote:
Originally posted by Q:
I must correct my statement about null space weapons and weapon platforms: They do damage but only normal type without skipping shields, which makes them of course rather weak. But still first the weapon platforms are destroyed and only after that the facilities/population.
The rest of my observations are however still the same. So what do you think: bug or feature?



I just played a turn in a game with the beta, and was attacked by a fleet of Cue Cappa ships armed with heavy "Telekinetic Projectors" -- NOT a special weapon, they do normal damage. But they got close enough to fire on the planet and they destroyed FACILITIES without hitting the WPs. Weird. Either MM has changed the way the game works or there's a bug.
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