|
|
|
|
|
May 1st, 2012, 02:06 PM
|
Private
|
|
Join Date: Feb 2010
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Tax Advice
I'm a mp noob and am trying to figure out the best taxing strategy for my provinces. Searched the forums but couldn't find any info. Anybody have any advice? Thanks!
|
May 1st, 2012, 05:23 PM
|
|
Captain
|
|
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
|
|
Re: Tax Advice
Early (1st couple turns )game many folks overtax and patrol their.cap. Early money leverages into faster expansion etc.. The rate depends on efficiency of the patrolling force. Caleum being best. Most around 140 if memory serves to balance unrest. Try a test game. Blood hunting has similar mechanics but you lower and/or patrol to offset that unrest.
ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
|
May 1st, 2012, 06:13 PM
|
Sergeant
|
|
Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
|
|
Re: Tax Advice
http://dl.dropbox.com/u/10701954/Tax...ions%20v2.xlsx
I put this together awhile back. Calculations for various tax rates, scales, patrolling, etc. Shows break even points, cumulative income etc.
It not specifically a strategy. But it can come in handy when considering a strategy.
However, the bottom line conclusion I draw from it is two fold. One, overtaxing is very powerful in that the break even point for cumulative gold is fairly late in the game. Depending on scales, admin, etc. often after turn 40 or 50. And gold early is always worth far more than gold late.
Two. Overtaxing is more or less powerful depending on the scales you have chosen. Because of the way income in calculated (basically everything is multiplied together), that when a high tax rate is multiplied by the already high income from good scales the effect is even more dramatic. Opposite with bad scales.
|
The Following 2 Users Say Thank You to Torgon For This Useful Post:
|
|
May 1st, 2012, 08:56 PM
|
Private
|
|
Join Date: Feb 2010
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tax Advice
Wow! Thanks to both of you for the great advice... this helps a lot!
|
May 2nd, 2012, 04:19 AM
|
Sergeant
|
|
Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
|
|
Re: Tax Advice
That covers most things, but there are also a few specific edge cases which need to be (re)emphasized. The most critical of these are temporarily occupied enemy provinces, which should probably be taxed at 200. Others are low population provinces with gold generating sites, in which killing all the population via overtaxing, patrolling, and similar measures then keeping it at 200 to milk the sites is beneficial. Provinces you expect to lose soon should also probably be taxed at 200, so as to get the most out of them.
|
May 6th, 2012, 06:54 AM
|
Second Lieutenant
|
|
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
|
|
Re: Tax Advice
Quote:
Originally Posted by Torgon
Two. Overtaxing is more or less powerful depending on the scales you have chosen. Because of the way income in calculated (basically everything is multiplied together), that when a high tax rate is multiplied by the already high income from good scales the effect is even more dramatic. Opposite with bad scales.
|
That one seems to me to depend on what you mean by "more dramatic". As you say, since most everything is multiplied together, you get more of an absolute number but equally you lose more in the long run --- it's just percentages. From the manual, the only thing I see which does "make a difference" is that patrolling kills a fixed 10 people per 1 point of unrest eliminated, and that will make much more difference to a small province than a large one.
|
May 7th, 2012, 01:28 PM
|
BANNED USER
|
|
Join Date: Apr 2012
Posts: 92
Thanks: 6
Thanked 2 Times in 2 Posts
|
|
Re: Tax Advice
Hmm. I'm pretty sure thats wrong.
it seems like killing 20 unrest is pretty reliably killing 700 people.
|
May 7th, 2012, 01:54 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Tax Advice
Quote:
Originally Posted by Bat/man
Hmm. I'm pretty sure thats wrong.
it seems like killing 20 unrest is pretty reliably killing 700 people.
|
Wow, you're really getting your figures screwed up there aren't you. Are you by any chance confusing the pop loss from overtaxing with the pop loss from patrolling away unrest?
Because if patrolling away 20 unrest cost 700 population, then the often seen plan of patrolling (to keep unrest down) while blood hunting would be instantly ruinous to future slave production, but since it's seen all the time it's safe to say your figures are wrong.
(why don't people ever run quick and simple tests before posting such things)
|
May 2nd, 2012, 09:43 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Tax Advice
Check your manual for which units can patrol the best. And then you need to get a feeling for how much you can overtax and still not get unrest.
Btw, patrolling is a dice roll, so it might not catch all unrest. And overtaxation reduces population. Check the manual.
|
May 7th, 2012, 02:05 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Tax Advice
Note that overtaxing itself also causes a population loss. (Don't know the rate offhand, so not sure if that can explain the population loss you experienced.) As far as I remember the formulas in the manual haven't been disproved though, so should be easy enough to check.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|