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July 13th, 2012, 04:41 PM
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Private
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Join Date: Jun 2012
Posts: 35
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Long waiting turns.
I play the German long campaign and while defending against the Poles waiting time is about 10-15 min at least the first turns, then later it seems more normal. Is this how it's supposed to be or not? I have tried removing the Animation button and lowering Animation level to zero, but to no vain as I saw in a recent thread. Any ideas?
/Zombieritual
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July 14th, 2012, 03:48 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Long waiting turns.
So your saying at the start of the game when you cant see anyone (& animations hence make no diffrence) its taking a while. This makes me ask how big is the battle & how long did it take you to do your turn. Perhaps the waiting time went down later because the AI had less units to think about, it tends to buy infantry for Poles so lots of units.
__________________
John
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July 14th, 2012, 07:12 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
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Thanked 250 Times in 132 Posts
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Re: Long waiting turns.
This sometimes happens for "spam armies" like poland, early russia, china, italy etc. Their units are so bad that they can get a lot of them, making ai turns last longer.
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July 14th, 2012, 08:03 AM
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Private
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Join Date: Jun 2012
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Re: Long waiting turns.
Aha ok so it's just a matter of that the a lot of units, and I just have to be patient while playing these nations.
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July 14th, 2012, 03:44 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Long waiting turns.
Quote:
Originally Posted by Zombieritual
Aha ok so it's just a matter of that the a lot of units, and I just have to be patient while playing these nations.
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In the defence the AI will have 3 times your points (core value + supports bought), and for a nation with a lot of cheap units then there will be a host of these to path and then move. Especially if the map is large, and if the map is more closed terrain.
Also - if you have a slow PC then avoid using the "shotgun" pattern V-hexes against the AI since that makes the pathing for each and every unit about 7 times as much effort as against the stock 3 clusters of 7. (Game options, misc tab, set use shotgun% to 0, or in the initial set-up use the view map button (purchase screen where you get the option to buy your supports, in the cluster just above the EXIT button), then press the change V-hex button till you see a set of 3 clusters happen).
As well - ensure that fast artillery is set on, otherwise you will have to watch each and every individual shell of his massive barrages be individually animated. (In game, preferences screen, Fast Artillery = ON ). Then you will simply get a battery by battery animation.
Andy
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July 14th, 2012, 06:59 PM
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Private
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Join Date: Jun 2012
Posts: 35
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Re: Long waiting turns.
I have Fast Artillery on. Also I avoid the shotgun pattern, I guess that it's just a matter of a slow computer and the AI buying alot of cheap units. The waiting turns are alot faster when the AI:s units is alot fewer.
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July 15th, 2012, 09:27 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Long waiting turns.
Do the sensible thing watch his arty fall as it doesnt show in replays then go & do your mail get a beer or something & watch the replay.
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John
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July 26th, 2012, 07:12 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Thanked 60 Times in 54 Posts
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Re: Long waiting turns.
Try turning off all programs,except the game,and play with smaller forces,say a coy size and build up from there.
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July 15th, 2012, 11:59 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Long waiting turns.
..........OR
....avoid really large games until you get a new computer.
GENERALLY this is not an issue for most but to really judge the problem we would need to know how many units and formations are in your force and what your computer specs are
Don
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July 15th, 2012, 03:42 PM
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Private
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Join Date: Jun 2012
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Re: Long waiting turns.
My specs are, and I know it's probably an old computer:
Operativsystemets namn Microsoft Windows XP Professional
Version 5.1.2600 Service Pack 3 build 2600
Operativsystemets tillverkare Microsoft Corporation
Datornamn GLOR-BCFEC00807
Datortillverkare FUJITSU SIEMENS
Datormodell A8NE-FM
Datortyp X86-baserad dator
Processor x86 Family 15 Model 35 Stepping 2 AuthenticAMD ~2412 Mhz
BIOS-version och -datum Phoenix Technologies, LTD FUJITSU SIEMENS A8NE-FM 1011, 2006-06-06
SMBIOS-version 2.2
Windows-katalog C:\WINDOWS
Systemkatalog C:\WINDOWS\system32
Startenhet \Device\HarddiskVolume1
Nationella inställningar Sweden
HAL (Hardware Abstraction Layer) Version = "5.1.2600.5512 (xpsp.080413-2111)"
Användarnamn GLOR-BCFEC00807\gun
Tidszon W. Europe Daylight Time
Sammanlagt fysiskt minne 1Â*536,00 MB
Tillgängligt fysiskt minne 720,44 MB
Sammanlagt virtuellt minne 2,00 GB
Tillgängligt virtuellt minne 1,96 GB
Växlingsfilsutrymme 3,35 GB
Växlingsfil C:\pagefile.sys
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