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January 20th, 2002, 03:27 AM
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Second Lieutenant
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Location: California
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More \'peaceful\' tech/components (esp. stellar manip)
I was just reading some dyson sphere and ringworld type literature on the internet. Did you all know that the original idea for a sphere world would not be a rigid sphere but orbiting satalites and habitation platforms and such. Also, a sphereworld is unstable, less than a ringworld, but it would soon do something dumb...
1. run/drift into the sun
2. rip itself from stress (unless infinitly strong)
3. change shape
Ringworlds are worse, and the living problems with both are amazing, basically in real life as SE4 if you can build one of these you don't need it.
I think that the number of 'peaceful' components and tech should be increased. Once you kicked everyone's *** whats the point? start a new game obviously. But still, wouldn't it be sick to have smaller scale constructions and other facilites/components that could do things other than kill people, like do cool stuff i can't think of right now. The one thing i did think of was another type of stellar construction (i am pretty sure it could be modded in) that is smaller than a ringworld and woudl be more feasible in a late game/mid-late game setting. Woudl be great if it didn't have to be around a sun, but hey.
I think being able to creat multiple suns in one system woudl also be nice, that's prob hard code but hey...
Also, the ringworld stats and sphereworld stats shoudl be upped (will help incorporate new smaller stellar constructions) and will make them a bigger prize.
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January 20th, 2002, 05:03 AM
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Major
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Re: More \'peaceful\' tech/components (esp. stellar manip)
I've always wanted "space colonies" (like constructed planets, only they don't have to be built in the same sector as a star).
I suppose one of them could hold about as much as a tiny planet.
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January 20th, 2002, 06:57 AM
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Corporal
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Re: More \'peaceful\' tech/components (esp. stellar manip)
Urendi Maleldil, i was thinking on the same line, something like starbase hotel except they would continue to populate to the max cargo desired.
For Skulky ,peaceful teck/comp ,
#1 idea, steller minipulate a world to hollow world, on outside looks like a world inside hollow enough to place ships, and a hidden opening to let them out.useful for concelling ships etc from all enemy sensers & view.
#2 idea,terriform planet atmosphere from orbit with a ship.
#3 idea, somehow create moons in orbit of planets?.

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January 20th, 2002, 09:39 PM
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First Lieutenant
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Re: More \'peaceful\' tech/components (esp. stellar manip)
quote: #1 idea, steller minipulate a world to hollow world, on outside looks like a world inside hollow enough to place ships, and a hidden opening to let them out.useful for concelling ships etc from all enemy sensers & view.
You could make a large component for weapon platforms that is a "subterranian ship hangar"
and then just crank up the planet cloaking ability to the moon. Thus no one will be able to scan the ships. Of course the ships must "auto launch" when ever enemies come to visit, because the ships are actually in space. Perhaps a little cheesy, but what can ya do?
The space colony idea is great too. I think you'd just need a smaller Version of the ring world. You might still need to build it around the star though.
I was thinking that a subterranian race would be cool. You can't actually increase the pop. max of the planet for the race (a la MOO2). But if someone had a lot of patience and time they could create a Version of each facility that has double the cost and double the output/production (mining, research, whatever). Because the facilities are partly underground, increase the structure rating by more than double.
The subterranean race could also build catacombs for increased ground combat too... of course it didn't work so well for Osama did it 
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January 20th, 2002, 09:46 PM
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National Security Advisor
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Re: More \'peaceful\' tech/components (esp. stellar manip)
"Because the facilities are partly underground, increase the structure rating by more than double."
Hate to break it to you, but facilities don't *have* structure Ratings. It's pre-defined.
Phoenix-D
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January 23rd, 2002, 08:19 PM
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Brigadier General
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Re: More \'peaceful\' tech/components (esp. stellar manip)
Regarding the Dyson Sphere. I have never liked that part. I believe that when Dyson proposed the sphere it was based on the idea that a Type II civilization would need to harness the power of its star(s) by building a (not necessarily solid) sphere of energy gathering colonies or satellites. So building a Dyson Sphere Planet(?) is moving away from the spirit of the idea. I have started tinkering with a construct that is built around a sun and generates resources. I.E. minerals, organics, etc. Once again off of the "original idea" but at least it is closer to the starting point than a planet type people live on (in) and build houses in, factories, shoppong malls, need I say more?
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