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  #1  
Old January 21st, 2002, 11:00 PM
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Default Role Playing Mod

How about making a RP mod?
Not just for anyone, but SERIOUS RP'ers...

Just as a starter example, we could add many "technically useless" components that would be useful for RPing.

EG:
"RP - FTL Comm System"
"RP - Lightspeed Comm"
"RP - Recreational Area"
"RP - Main Hallway"
"RP - ShortRange Sensors"
"RP - Cryogenic Lifepods"

What do you think? Good, Bad or Ugly?
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  #2  
Old January 21st, 2002, 11:15 PM
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Default Re: Role Playing Mod

I like it. Make them cheap and not take up much space of course.
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Old January 21st, 2002, 11:31 PM
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Default Re: Role Playing Mod

SJ - I agree with Geo, I like the idea and they should be small and cheap

the idea of communication is one I am going to raise on a separate thread - an on-topic thread for a change

regards
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Old January 22nd, 2002, 12:01 AM

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Default Re: Role Playing Mod

Sounds good to me. You could require the components in the ships for certain sizes so it forces people to research the tech.

Would be cool if we could make some of the components do something.

Esp, comm!
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Old January 22nd, 2002, 03:16 AM
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Default Re: Role Playing Mod

I ran some tests, you can actually make them zero tonnage space taken and zero cost. You can give them abilities, or just give them a little tonnage structure so they can soak up a little damage in combat. Make them only one per ship to keep them from being abused.

Geoschmo
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Old January 22nd, 2002, 05:38 AM
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Default Re: Role Playing Mod

Geoschmo, are RPers really that untrustworthy

The hitpoints of the components will have to be balanced compared to other comps, in order for the combat system to destroy them at a reasonable time. (Not first, not Last)

Somthing like an "RP - Officer's quarters" could give a small ECM/CS boost (virtual experience )
Shortrange sensors could give a "long range scanner" ability with range zero or one, useful if you end combat in a draw, or construct something amidst a blockade.
Most components will have to be pure RP, though.

I was hoping to give them all reasonable cost & hitpoints, and then let the players come up with auxiliary RP rules, such as
quote:
All crewed ships must be designed with main corridors to provide connections between all:
- Bridge, AuxBridge, crew quarters, engine rooms, gunnery rooms, medical facilities, ...
- One engine room is required for every 100KT of engines used.
- One gunnery room is required for every 100KT (or per gun if it exceeds 100KT) of weapons.
- Each main corridor services two rooms, and can intersect other corridors.
- Any ships not built up to spec must be scrapped or retrofitted as soon as the violation is discovered.
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