I have always wanted to know how to get a map with a
lot of warp points in it. The map editor is just too clunky to try to do it by hand. I finally hit on the solution.
quote:
From the Quadrant Types.txt file
Max Warp Points per Sys := 5
Min Angle Between WP := 60
I had tried raising the max warp points per system before, but it never seemed to have an effect. I realized Last night that the controlling factor is the min anlge between warp points.
Lowering this will allow warp points to be closer together, and thus allow more per system. With the anlge at 60 technically the most you can get is 6, in reality it's rare to get five, I've never seen one with 6. 4 is the highest number commonly found in larger quadrants.
By lowering the angle to 20 and raising the max warp points to 10, I was able to get many systems with 7, 8 and even nine warp points per system on randomly generated maps.
It does make for a bit of clutter in the galaxy map. I found that I could turn the warp lines off though and not suffer any confusion. With 7 or 8 warp points per system, chances were quite good that every system was connected to every one of it's neighboring systems anyway, so warp lines were really not neccesary.
For what it's worth to you.
Geoschmo