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Do you own this game? Write a review and let others know how you like it.
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August 10th, 2013, 09:28 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
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Mopping up
Hi folks - Recently reinstalled SPWW2 and found my way here! Thanks for a great game guys.
Quick question: Is it better (ie more points at game end) to "finish off" a routing enemy squad or let them rout off the map? Is there a difference in points gained?
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August 10th, 2013, 03:07 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Thanked 5,702 Times in 2,814 Posts
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Re: Mopping up
If they get off the map, you don't get their points so better to take as many as you can
Don
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August 10th, 2013, 03:42 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
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Thanked 440 Times in 318 Posts
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Re: Mopping up
Thank you for prompt response
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August 15th, 2013, 02:50 PM
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Corporal
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Join Date: Jun 2009
Posts: 92
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Thanked 13 Times in 11 Posts
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Re: Mopping up
Seems somehow unfair, especially if there are not enough VP to give a victory and you are forced to destroy the enemy but he simply runs away and pushed the game into a draw.
Of course not the same amount of points like a destroyed unit would give but for a unit fleeing off map some points(let's say 25%) would be good.
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August 15th, 2013, 03:02 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
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Thanked 366 Times in 194 Posts
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Re: Mopping up
Quote:
Originally Posted by BigDuke66
...simply runs away and pushed the game into a draw.
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I wonder if that ever happens though..., I have never seen a human opponent "simply run away", and never seen the AI do it either...
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August 16th, 2013, 04:00 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Mopping up
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by BigDuke66
...simply runs away and pushed the game into a draw.
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I wonder if that ever happens though..., I have never seen a human opponent "simply run away", and never seen the AI do it either...
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Happens in PBEM campaigns, its actually quite difficult making an effective fighting withdrawal.
Quote:
Seems somehow unfair, especially if there are not enough VP to give a victory and you are forced to destroy the enemy but he simply runs away and pushed the game into a draw.
Of course not the same amount of points like a destroyed unit would give but for a unit fleeing off map some points(let's say 25%) would be good.
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That's just about what happens you get points for damage but you really need to kill it to get the full score.
__________________
John
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November 2nd, 2013, 06:58 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: Mopping up
[quote=Imp;821534]
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by BigDuke66
...simply runs away and pushed the game into a draw.
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I wonder if that ever happens though..., I have never seen a human opponent "simply run away", and never seen the AI do it either...
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Happens in PBEM campaigns, its actually quite difficult making an effective fighting withdrawal.
[quote]
Several times have had units retreat,whether it was my opponent's intention or not.
Mopping up can add to your score and self esteem,but be wary of rear assets like rallied units and AA and AT guns.
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August 15th, 2013, 07:18 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Mopping up
Quote:
Originally Posted by BigDuke66
Seems somehow unfair, especially if there are not enough VP to give a victory and you are forced to destroy the enemy but he simply runs away and pushed the game into a draw.
Of course not the same amount of points like a destroyed unit would give but for a unit fleeing off map some points(let's say 25%) would be good.
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If you do 25 points of damage to a tank that you did not kill outright then that is still 25 points to you. If you did 6 points damage to an infantry element, ditto.
Each damage point inflicted gives you (or him) one point.
cheers
Andy
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October 31st, 2013, 05:07 AM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
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Re: Mopping up
Another reason to always plan for encirclement or deep flanking.
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