.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 11th, 2002, 11:38 PM

Nethog Nethog is offline
Private
 
Join Date: Feb 2001
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Nethog is on a distinguished road
Default Tips for replacing obsolete units?

Does anyone have any tips for dealing with the management of obsolete units? I mean, If I have several dozen planets with old weapons patforms, and hundreds of obsolete satellites, fighters, and mines stored on planets, carriers, or floating around space, as well as several construction queues with scheduled builds for obsolete units, how the heck do you keep with replacing existing units or queued units with the latest designs? (I mean short of painful micromagement of all units)

Hopefully SEIV Gold has new functionality to address this.

Nethog
__________________
Regards,
Nethog
Reply With Quote
  #2  
Old February 11th, 2002, 11:51 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Tips for replacing obsolete units?

Well, you can jettison them. One click and they are history.

Mines and sats that have been launched can be self destructed. I think fighters and sats can be scrapped if they are in orbit of a planet with a space yard. Fighters in space can also be landed on a planet and then jettisoned. fighters can be fired on and destroyed I think. I know you can if there are other ships in the same sector, not sure about if it's just one lanrge fighter group.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old February 12th, 2002, 11:39 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Tips for replacing obsolete units?

I use them as cannon-fodder: transport it to a place where you expect an enemy attack. They will absorb some damage even if they will not be effective to do damage themselves.
Reply With Quote
  #4  
Old February 13th, 2002, 02:47 AM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Tips for replacing obsolete units?

I use the troops as garrison troops on my less valuable worlds. I games where I have TONS of troops I will keep the outdated guys in transports that move along with my planet conquering fleets and use them to garrison the planet until new troops are built.
Reply With Quote
  #5  
Old February 13th, 2002, 08:11 PM

Nethog Nethog is offline
Private
 
Join Date: Feb 2001
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Nethog is on a distinguished road
Default Re: Tips for replacing obsolete units?

Thanks for the comments - there were some good ideas mentioned that will help me. An observation however: no-one seemed to offer an overall strategy that helps minimize the tedious micromanagement of units upgrading stemming from unit obsolescence. I still think the game should have additional functionality to make retrofitting units easier, something like the "upgrade facilities" button in the Construction Queues window. If I placed 1000 Kt of Weapons Platforms on a planet with 2000 Kt cargo capacity, I should be able to "retrofit" the weapons platform to a new design without having to jettison the WPs, and re-build them. Doing this for an occasional single planet is no big deal but when I am trying to keep 50 planets updated it becomes a tedious task - and I LIKE micromangement, but not this kind of tedious stuff. I would also like to be able to "update" the units on all construction queues to use a new more advanced design without having to delete them and add the new design.

Am I the only one who feels this way or are there others that agree?
__________________
Regards,
Nethog
Reply With Quote
  #6  
Old February 13th, 2002, 09:51 PM

Egregius Egregius is offline
Private
 
Join Date: Jan 2002
Location: Holland
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Egregius is on a distinguished road
Default Re: Tips for replacing obsolete units?

Well as general strategy I usually make sure I have a lot of planets defendable with a few key points, and I put all mines/fighters/sattelites at those keypoints. I also build some WPFs and troops on the other planets, and keep obsolete fighters/sats as extra backup def on them.

Usually all that's good for is population happyness (troops, any troop will do) and ease of mind (well even obsolete wpfs can do some damage).

I only upgrade planets 'at the front' or in systems with possible enemies, and the rest I upgrade only once or twice a game.

Why scrap obsolete sats/fighters anyway except when you forgot to put the units limit up?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.