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  #1  
Old February 12th, 2002, 09:40 PM

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Default Newbie Q5 (suggestion?) "edge of the universe"

Is there any way to get rid of the edge of the map in combat? It's really aggravating when a faster ship gets nailed in combat just because it runs into a corner - especially in strategic combat. Failing that, could the AI be programmed to try to stay away from corners when fleeing the enemy?
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Old February 12th, 2002, 09:42 PM

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Default Re: Newbie Q5 (suggestion?) "edge of the universe"

I don't believe there is anyway to get rid of the edge - would be cool if it was free floating or if you could retreat from combat if faster than your opponent once you reached the edge.
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Old February 12th, 2002, 10:52 PM
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Default Re: Newbie Q5 (suggestion?) "edge of the universe"

Yes Space Empire III allowed disengagement for ships with strategic movement remaining. I liked that but apparently many players of SE3 asked to have that changed. Too bad it isn't an option.

In Gold anyway, I've seen the AI successfully run around and escape with a +1 speed advantage. I'm not sure if it was lucky, or if this is an AI improvement in Gold.

One approach is to change the number of combat turns in space to say, 20 rather than 30, meaning there will be less time to chase down fleeing ships. (See Settings.txt)

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Old February 12th, 2002, 10:56 PM
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Default Re: Newbie Q5 (suggestion?) "edge of the universe"

PvK I too liked the retreat in SEIII if it is not an option then I too would like to see turns to 20 or so...
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Old February 13th, 2002, 12:53 AM

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Default Re: Newbie Q5 (suggestion?) "edge of the universe"

Bizarre - I can't imagine why people didn't want a disengage option! And the least they could have done would be to leave it in the code as an option turned off.

Perhaps (as in some other games) to disengage you should have to stay stationary for a turn - or even have to turn your shields off while doing so? That would be sufficient penalty...
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Old February 13th, 2002, 01:15 AM
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Default Re: Newbie Q5 (suggestion?) "edge of the universe"

quote:
PvK I too liked the retreat in SEIII if it is not an option then I too would like to see turns to 20 or so...

From SE4\data\settings.txt:
quote:
Bizarre - I can't imagine why people didn't want a disengage option! And the least they could have done would be to leave it in the code as an option turned off.
Because you could use it to dodge defense forces way too easily.
I remember having to use 8 cruisers to kill a rogue high-tech colony ship, using seven ships to cut off retreat options and the eigth to attack from the only remaining direction.
I also remember using the super-cheapass technique of "Stay in combat just long enough to fire your WMGs and cripple one ship, then retreat before they can fire back.
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