Heres an alternative component editor/creator that i wrote.
It differs from Krsqk's editor in that it reads in the abilties.txt and techareas.txt files and makes them selectable as tech requirements and/or abilties selectable for the component being created.
It is intended for use as an individual component editor, and not a multiple component creator as Krsqk's is.
Features
-> Creation of valid components following correct format for use in the components.txt file, program reads in the current components.txt file then appends the newly created component to another copy of the current components.txt file, so that the original data is not overwritten.
-> Editor takes note of any abilities and tech requirements that the component should have, it does not check whether there are that many levels of that tech or if the ability values are too high.
-> Allows maximum of 9 tech requirements and/or 9 abilities to the component that is being added.
-> Editor takes note of weapon type and adds or does not add the relevant weapon details to the component in the file.
-> Abilities and tech areas required for the component is flexible, and takes note of already modded Versions of techareas and abilties so that the program can be used to create valid components for existing mods.
Component Editor Ver 0.35b
Also - On the + side, download is only 21k as program was written in VC++ and makes use of standard windows dll's which are already present on windows PC's