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June 18th, 2021, 05:46 PM
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Second Lieutenant
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Join Date: Dec 2011
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Re: YT channel with penetration simulations
New video, overpressure simulation, 125mm vs. Leopard 1 early model:
https://www.youtube.com/watch?v=OTmgooJ8mjE
kinda shows the true danger of HE, armor is rarely penetrated, but the crewman that is near the blast is almost certainly a goner.
(I wonder if there is any way of accurately modelling that in the game).
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June 18th, 2021, 06:57 PM
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Shrapnel Fanatic
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Re: YT channel with penetration simulations
Maybe ( maybe.....) there might be a way to add in a check for crew damage from an HE hit. The bigger the warhead and HEK the higher chance of a * crew casualty damage result but that is Andy's territory but even with SPWW2 if you hit a PzIII with a 152mm HE shell direct fired from a SU-152 that can't be good for anyone near the point of impact in that PzIII
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June 26th, 2021, 09:37 PM
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Lieutenant Colonel
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Re: YT channel with penetration simulations
This was done back in April 2021, and is a good example of why sticking to "generic armor thickness" is best:
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RIBBED ARMOUR vs APFSDS & APDS (YOUTUBE URL)
Investigation into the effectiveness of ribbed armour against APFSDS & APDS projectiles. This armour was famously used on Swedish tanks when APDS was the most common kinetic round, as is quite effective against it. The model first matches the experimental set up of a Swedish live fire trial [1], followed by a similar set-up against more modern APFSDS, where the plate has been made thicker and is placed at a steeper angle to stand a better chance against the APFSDS
There is a reason it is no longer used...
https://fromtheswedisharchives.wordp...strv-103-1971/
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Basically, if you try for a super accurate armor penetration simulation for your game, you end up having to do so many "edge cases" and hacks/workarounds that your "hit/kill" code becomes a convoluted spaghetti mess.
This video is a nice example of an "edge case" -- you'd have a rule that goes: "Strv 103 has +1D bonus to defending against APDS, but no bonus against APFSDS."
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June 26th, 2021, 10:09 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: YT channel with penetration simulations
Looks like you would need a special oil-filter cap hit rule as well...
Also, the 4 production test plates varied - 61, 65, 67 and 70mm. So you will need a rule for determining each individual tank's armour suite since it is rather variable. The opposite of most wargamers who insist that armour for tank X on facing so and so is always precisely 127.567 mm because some book says so.
Myself, I found the early WRG 1/300 tabletop rules worked perfectly well with thier broad-brush classification of armour being from class "F" (thinnest - halftracks and armoured cars) through class "A" which was King tiger (and others) frontal, the tiger 1 was C front and sides.
We will stick to whole centimetres, unlike some who believe it is more accurate/realistic to use individual mm increments. When 2 tanks off the same asseembly line can be a cm of thickness different.
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September 1st, 2021, 07:24 AM
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First Lieutenant
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Re: YT channel with penetration simulations
Quote:
Originally Posted by Mobhack
Myself, I found the early WRG 1/300 tabletop rules ...
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What is WRG? I have collect a few tabletop rules over time but can't place this one. The one I knew the most about was Micro Armor GHQ rules (I used to live in Washington - born and raised - and met John Fernandes there after I got out of the service and he introduced me to his rules back then. RIP John).
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September 1st, 2021, 08:11 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: YT channel with penetration simulations
Quote:
Originally Posted by zovs66
Quote:
Originally Posted by Mobhack
Myself, I found the early WRG 1/300 tabletop rules ...
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What is WRG? I have collect a few tabletop rules over time but can't place this one. The one I knew the most about was Micro Armor GHQ rules (I used to live in Washington - born and raised - and met John Fernandes there after I got out of the service and he introduced me to his rules back then. RIP John).
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Wargames Research Group.
https://en.wikipedia.org/wiki/Wargames_Research_Group
The writers of what were the standard "competition" tabletop rules of the 70s onwards army list books, troop reference guides etc. Eespecially wrt to Ancients, but the WW2 rules were also used in competition till Tabletop Games "Firefly" and "Challenger" sets replaced them in the 80s.
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June 27th, 2021, 01:12 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
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Re: YT channel with penetration simulations
115mm APFSDS vs. Centurion Mk3 turret (a common 60ies scenario):
Hitting the turret only:
https://www.youtube.com/watch?v=Dg6Vv7lR208
Hitting the gun mantlet and then the turret:
https://www.youtube.com/watch?v=2NKzctGLYXA
Interesting how much penetration is reduced with the mantlet hit.
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August 30th, 2021, 10:40 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
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Re: YT channel with penetration simulations
Basically the video I was waiting for, 105mm HESH vs. 125mm at various angles and 135mm at 0 degrees:
https://www.youtube.com/watch?v=-9pF2XNtnqk
Turns out 105mm HESH is affected by extreme angling and the maximum it can penetrate in RHA is about 1,3 the shell caliber.
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August 30th, 2021, 12:24 PM
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National Security Advisor
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Re: YT channel with penetration simulations
HESH does not need to penetrate - it works on the Newtons Cradle effect, like those executive toys with 5 balls on a cradle you used to see in gift shops. It "pings" a big scab of steel off the inside of the armour plate that it hits, any penetration is a bonus and only applies to thinner plate.
Its really only useful on homogenous steel armour, or bricks and concrete (which it reduces to individual grains that being why it was used in the original "wallbuster" RCL gun experments of WW2) and is highly susceptible to any gaps of any kind or the armour having layers of non-similar materials (such as rubber or sand or angled plates etc) within it. Spall liners like you see commonly on modern armour will also mitigate the scabbing effect as well.
So in game, any HEAT armour counts as triple the value to HESH after the steel is subtracted
Armour v HESH = HEAT + ((HEAT-Steel)*3)
HESH is better than HEAT when being used as an HE round, but is still reduced compared to plain HE as HESh is a thin-walled case that produces blast but little fragmentation effect.
(I can give that detail out since HESH is our code, not SSI's )
Why the UK was so wedded to it for so long is a mystery. HESH/HEP really only excels in an engineer demolition gun type application now that tanks have had layered armour since the 60s and the T64s appeared.
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