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Do you own this game? Write a review and let others know how you like it.
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April 14th, 2024, 08:44 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
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Trench project
Here's a little project for anyone interested in helping solve a mystery
set up a defensive game
buy 20 points worth of Mines/DT/Trenches/BW x5
That will allow you to 10 of those
Lay trenches
Delete sections and re- lay them again
Do that a number of times
Keep track of how many of them you have laid and how many points you have left
Try clicking on hexes using the trench button after your points are zero
Report any weirdness or if you didn't see any weirdness
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April 16th, 2024, 12:59 PM
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Private
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Join Date: Oct 2022
Posts: 48
Thanks: 26
Thanked 16 Times in 14 Posts
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Re: Trench project
Don, I set up a game as you described and observed the following:
- When removing the trenches, one trench element remained and I wasn't able to remove it
- The build points didn't fully increase, it stopped at 19
- When laying again I was able to lay one, sometimes two, trenches more than should be (with build points at zero that is)
If you need more detailed info or specific setup, or savegame file, etc., let me know.
I am not sure though, whether the left over trenches are treated as such, or are just graphic glitches, like the green junk.
I attached two image files, but they are quite ugly, because of upload filesize limits...
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The Following User Says Thank You to dTerm For This Useful Post:
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April 16th, 2024, 04:34 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Trench project
What we have found is this issue morphs depending on who is doing it and when. I found an email I made to Andy last summer showing it but I CANNOT recreate it now following the steps I detailed
We have seen the "one left behind" issue. I found laying more trench over it then deleting that trench *usually* gets rid of it but not always and I have seen one point allow many hexes of trench to be laid but that was months ago and I cannot get the same thing now but I have managed to get trenches that show on the map as trenches but do not report as being trench
Andy is looking into it but it is looking like this might remain a weird little game quirk for all time but it DOES haves it's uses.... if you are on defence......which you would be if you are playing with trenches you can use them to clear lanes of fire by laying them then deleting them......which pioneers do with chainsaws and bulldozers in RL so ITS NOT A BUG......ITS A FEATURE
RE screenshots--------- set up an account with Imgur and you can post good-quality screenshots
https://imgur.com/
THANK YOU for putting in the effort to test this for us.
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April 17th, 2024, 10:17 AM
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Corporal
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Join Date: Mar 2015
Posts: 60
Thanks: 124
Thanked 53 Times in 38 Posts
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Re: Trench project
I tried it and had the same thing happen. Only got 19 points back after removing the trenches.
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The Following User Says Thank You to WilliamB For This Useful Post:
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April 17th, 2024, 03:49 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Trench project
Quote:
Originally Posted by WilliamB
I tried it and had the same thing happen. Only got 19 points back after removing the trenches.
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What that makes me think of is a "count from zero" vs. a "count from one" issue.
BOTH ways are used in this code because it had already evolved from other older code long before we ever saw it
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April 17th, 2024, 04:08 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Trench project
Was a field ( any kind ) involved with your test ?
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April 17th, 2024, 05:42 PM
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Corporal
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Join Date: Mar 2015
Posts: 60
Thanks: 124
Thanked 53 Times in 38 Posts
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Re: Trench project
Yes.
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The Following User Says Thank You to WilliamB For This Useful Post:
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April 17th, 2024, 09:06 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Trench project
Andy noticed some of the odd behaviour appeared to be connected to fields and is looking into that aspect
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April 18th, 2024, 10:19 AM
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Private
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Join Date: Oct 2022
Posts: 48
Thanks: 26
Thanked 16 Times in 14 Posts
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Re: Trench project
I reproduced this on a desert map, with clear, sand, soft sand and earth.
I discovered, that when extending the ends of the laid trenches, I was able to keep on laying much more of them, way beyond of the allowed numbers.
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The Following User Says Thank You to dTerm For This Useful Post:
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April 18th, 2024, 11:49 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Trench project
Quote:
Originally Posted by dTerm
I reproduced this on a desert map, with clear, sand, soft sand and earth.
I discovered, that when extending the ends of the laid trenches, I was able to keep on laying much more of them, way beyond of the allowed numbers.
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Did the game report them as being trenches?
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