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Old March 22nd, 2002, 04:20 PM

derb derb is offline
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Default Energy pulse vs Energy stream weapons

Which do you choose and why? I like the fact pulse weapons take 50% less space and don't degrade damage with range, but they are much more costly to develop...
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Old March 22nd, 2002, 04:40 PM

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Default Re: Energy pulse vs Energy stream weapons

For style sake, I love stream weapons.... just the thought of an intense fusion beam cutting its way thru **** *heh* Pulse weapons are cool though, and I was hoping I would be able to mod a set of Pulse Cannons that doubled as extremely weak PDS, but doesnt seem possible *winks* Ah well.

I say stream... but then again I dont recall what the pulse research area gives you.. Any enlightenment?
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Old March 22nd, 2002, 04:57 PM

Arak Koba Arak Koba is offline
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Default Re: Energy pulse vs Energy stream weapons

Pulse gives you Meson I think.
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Old March 22nd, 2002, 04:58 PM
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Default Re: Energy pulse vs Energy stream weapons

personally, I do both and use both, I think the stream beams on large mounts are fab not style makes we use the smaller meson bLasters on smaller hulls
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Old March 22nd, 2002, 05:49 PM

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Default Re: Energy pulse vs Energy stream weapons

"but they are much more costly to develop... "

Actually, in the long run Pulse is MUCH cheaper.

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Old March 22nd, 2002, 06:02 PM
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Default Re: Energy pulse vs Energy stream weapons

Meson BLasters (Pulse) are an excellent early to early-mid game weapon. You can research them quickly, the don't take up a lot of space, and they are fairly cheap. With large mounts on light cruisers they can be devestating.

Eventually they get out-damaged by the PPB (Phased) , and out-ranged by the APB (Stream) though, so later in the game you will want to phase them out of yout front line ships.

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