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Old March 22nd, 2002, 09:32 PM

wr8th wr8th is offline
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Default To the artists here

who've created some !nice! original shipsets.... What software do you use? Is it shareware?
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Old March 22nd, 2002, 10:11 PM

Kinboat Kinboat is offline
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Default Re: To the artists here

I use POVRay it can be found here I believe www.povray.org

With that I use Moray, which is a graphical interface using POVRay... Both are shareware

http://www.stmuc.com/moray/index.html

They aren't huge downloads and well worth it if your interested in 3d modeling... There are other programs out there but since I don't know much about them I'll let others mention them.
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Old March 22nd, 2002, 10:19 PM
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Default Re: To the artists here

Hi! Try this thread:

http://www.shrapnelgames.com/cgi-bin...3&t=003606&p=2
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Old March 22nd, 2002, 11:45 PM

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Default Re: To the artists here

On the thread Zenbudo pointed you to there is a program called DoGA, which I think is one of the easiest programs to use for shipset modeling. It lets you make a decent set without needing to know a lot about CAD products.
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Old March 23rd, 2002, 12:27 AM
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Default Re: To the artists here

Has anyone tried out Gmax yet? I've installed Gmax 1.1 and it looks great but I haven't actually tried making anything yet. I have been using Moray until now. The best thing about Gmax is that its free and designed for game modders (like us).

You can get it at http://www.discreet.com/products/gmax/
This is what the blurb on the site says about it (in part):

"Based on the world's best selling 3D modeling, animation and rendering platform,
3ds max™, gmax™ is actually two distinct products:


1. gmax, available free of charge from the web for consumers, allows game players to create, customize, and exchange their own game content Online.

2. gmax developer Version for 3ds max 4 (aka gmax dev) is Discreet's new game development platform aimed at level and game designers. It allows game companies to shorten development time and offers the potential to increase sales and extend the life of their game titles by the optional distribution of gmax "game packs."
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Old March 23rd, 2002, 01:13 AM
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Default Re: To the artists here

I have gmax but found it to be bit complex . I prefer to use DOGA, the 1 & 2 Versions are avilable at http://downloads.cnet.com or http://www.doga.co.jp/english/.

In order to use DOGA 3 you must register V 2.

Instructions on this are at :

http://www.doga.co.jp/english/

DOGA is very easy (bolting parts together and then coloring/texturing) but there are limits to what can be done (no custom colors but you can add custom textures/bump maps with DOGA 3).

gmax and moray/povray allow more flexability but have a steeper learning curve (IMHO).

[ 22 March 2002: Message edited by: pathfinder ]

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