Any component does not self repair.
You must get the ship to the nearest repair bay or space yard.
Edit: If you are using a Mod like the Devnull mod, if you have an engineering thing, it will repair one component one at a time... Unless engineering itself has been destroyed
[ 26 March 2002: Message edited by: TerranC ]
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Organic armor only heals during combat.
At the end of each round of combat, add the total regen ability points of all surviving components to a pool of points.
At the end of each round of combat, look for any destroyed component with the armor regen ability. If there exists such a component, repair it, and subtract that component's hitpoint from the pool.
If ever all components with "armor regen" ability on a ship are destroyed, set the pool to zero.
Between months:
- add up all the "Component Repair" abilities in the sector.
- Find the next ship to repair based on repair priorities.
- Use points to repair that ship until it is undamaged or no more points remain.
- if more points remain, goto step 2.
So, OA only heals in combat, and if you've got many damaged ships in one sector, your repair yards might not have gotten around to your ship yet.
quote:Originally posted by Arak Koba: Really?! Is this also true for stellar manipulating devices?
As far as I know, it isn't.
About the emergency pods, the repair limitation was introduced in v1.42 to ensure that the pods are used for actual [i]emergencies[i] rather than every turn or so (the quantum reactor was almost useless).
quote:From history.txt: 14. Changed - You cannot repair an Emergency Propulsion Pod or an Emergency Resupply Pod without a space yard being present.
[ 26 March 2002: Message edited by: Lisif Deoral ]