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Originally posted by oleg:
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Related issue : In standard SE IV, bigger ships have less engines and are much more fragile than say escorts. This is just plain wrong and completely rediculous, IMHO. SE IV should really be based on quasi-Newtonian propulsion, like P&N or Proportions.
As you can see in Proportions, I agree qNp is better. SE3, by the way, had crude qNp. Escorts through light cruisers required one engine per standard movement point, and could mount up to six. Cruisers and battlecruisers required two per, and could mount up to ten, battleships and dreadnoughts, if I remember correctly, were 3 per, up to 12, and I think baseships were 4 per, max I don't recall.
Interestingly, I heard that this was changed in SE4 in response to player requests (!). I think it was that some players didn't like having to pile 10-12 engines on a ship. (SE3 doesn't have a condensed design view.)
Personally, though, I don't think the supply component storage should be increased, regardless of the comparison to engine supply. This is because it makes sense to me that engines could create energy for the rest of the ship via their operation, and also I see component size rating as impact on ship capabilities, rather than literal size, so I think the direct comparison is invalid.
I would just recommend making supply components a lot cheaper, although that will affect the cheapness of supply ships, which is a big change to the standard set (presently, making a supply ship generally costs more than making a warship).
PvK