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April 23rd, 2002, 05:33 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Troops in Proportions Mod
PsychoTechFreak asked me off-board about troops in the Proportions mod, and I thought my reply was interesting and good to know for all players of the mod, so I'm copying it here.
His observation was that large troops (i.e. vehicles) seemed to be getting killed off by infantry, and so he thought infantry were simply better than large troops. He also asked if Elite Infantry got any other bonus besides +1 to hit.
My reply:
Try mixing large troops with infantry, and/or using large troops with shields and/or armor. Infantry and vehicles have complementary effects - either one is weaker without the other. Infantry are cheap and quite hard to kill but have much lower firepower than vehicles. Vehicles without shields or armor are particularly vulnerable. Infantry by themselves don't do much damage. Vehicles by themselves (except maybe high-tech shielded designs) tend to get killed quickly. Vehicles and armor together add the bonuses and damage resistance of infantry to the firepower of vehicles. In theory and (I think/hope) in practice, this leads to some semi-interesting design trade-offs.
Elite infantry only have one other advantage - the silly way SE4 handles vehicle_size to-hit bonuses. I believe that (unlike weapon to-hit bonuses) both share and stack, so if you have 100-200 elite infantry, all your ground units in your army will hit each time, until your elite infantry gets killed off. So, it turns out to be a major advantage.
PvK
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April 24th, 2002, 12:03 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Troops in Proportions Mod
I ran into a curious situation: AI builds a lot of infantry on all its colonies and it is very hard to take them over, but had only weapon platforms on the homeworld ! One sneaky transport was able to conquire it - several military ships with weapons served as a decoy to draw fire.
I think it might be agood idea to boost militia - conceivably it will make taking AI homeworlds (and homeworlds only !) harder in case of AI troop building blunders.
New unit_building.txt file should solve this problem though...
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 24th, 2002, 05:40 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Troops in Proportions Mod
Nice way to set up the infantry-tank co-dependency, but is it possible to make it more complicated?
Say, somehow, a representation of infantry, cavalry, artillery, and... something else like air-corps?
Also, can I please have a ninja?
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April 24th, 2002, 05:40 PM
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Colonel
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Join Date: Feb 2001
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Re: Troops in Proportions Mod
In the game I'm playing I am using troops and I have not found a problem with "Taking Em Out" I have tried inf to find out they got dead Real Fast! now IF we can combine this one with Dev's mod 
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Kill em all let God sort em out
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April 24th, 2002, 06:18 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Troops in Proportions Mod
quote: Also, can I please have a ninja?
Religious + Organic Manip in P&N will do that for you.
For play balance, you need a few hundred of them to subdue a few billion people.
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April 24th, 2002, 06:22 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Troops in Proportions Mod
And what tech do I need to have a clone working at office while I spend hours at this board ? 
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