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April 25th, 2002, 05:24 AM
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Lieutenant Colonel
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Location: Orlando, FL
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Modding Q--AI DesignCreation
I recently added separate designs for each hull size for the design type Attack Ship to an AI design file. When I ran the race on full AI (full tech), I noticed they only built the escort Version, which was at the top of the design file. When I cut/pasted the baseship Version to the top of the file, they only built baseship-sized attack vessels. I know that the AI will mix sizes for designs which specify a range of allowable hull tonnage; is there any way to get this behavior with the designs set up the way I have it?
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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April 25th, 2002, 05:35 AM
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Lieutenant General
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Re: Modding Q--AI DesignCreation
I am not absolutely sure about this since i never ever actually played high technology start except for "final" design check, but to my best knowledge, AI redesign ship when and only when new advance ih ship components/hull is achived. In your case it is physically/mathematically impossible and AI stuck with the first design in the list
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 25th, 2002, 05:40 AM
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Lieutenant Colonel
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Re: Modding Q--AI DesignCreation
I had thought of this, and so I modded research to go faster by orders of magnitude (to take less time to test) with low tech start, but with same result. When I ordered the designs from largest to smallest by hull size, then the AI would use the largest (read: highest up) design it could build. Sorry; I should have mentioned that in my first post.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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April 25th, 2002, 09:21 AM
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Brigadier General
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Re: Modding Q--AI DesignCreation
The Ai will not mix sizes any more after 1.60. It will just build one attack ship time. If you want diversity, you have to call the ships by names.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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April 25th, 2002, 09:46 AM
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Captain
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Re: Modding Q--AI DesignCreation
This is taken from the history.txt file and should explain:
The Default_Ai_Construction_Vehicles.txt file will now allow for the design name or the design type. The term "Colonizer" is still hard-coded to be evaluated to the needed type of colonizer. When looking for the design to build, the game will look for the latest design which matches the design name. If no match is found, then the latest design which matches the design type will be located. If neither is found, this purchase item will be skipped.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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April 25th, 2002, 03:18 PM
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Lieutenant Colonel
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Re: Modding Q--AI DesignCreation
So, I can enter the design *name* in Construction_Vehicles.txt now, if I want? I thought I tried that, and it told me "Massive Death Ship" wasn't an accepted design type. I'll have to test that again.
[edit] Oh, look! I'm a "Seargeant" now...whatever that is.
[ 25 April 2002: Message edited by: Krsqk ]
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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