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May 13th, 2002, 10:06 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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cursed population minister.
I am trying to improve proportions' AI but run into trouble with population transport.
If you are not familiar with proportions mod, the major difference is importance of population and much higher populations "weight" as a cargo.
Another difference is slow speed of transports.
So, I instructed AI to build population transports, but run into problems:
1) AI completely refuses to transfer population to domed colonies. This is a minor thing instandard game but a big problem in Proportions
2)Even worse: AI transport people only to planets two turns apart from homeworld !!!!
I consistanly witness this picture: AI load people, send ship to a planet in other system. If it does not reach colony in two game turns, transport turns back home
Even if target planet is only one hex apart and ship has plenty of supplies ( I made sure that each and every transport has enough supply storage for round trip).
So, is there a trick to make AI to transfer population given slow speed of transport ships ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 14th, 2002, 12:35 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: cursed population minister.
You may want to ask Val. He seems to have worked that out of the B5 mod which uses a good bit of proportions in it. At least he has fixed that quick turn around problem...still can't get AI to drop pop off at domed worlds but at least the AI will deliver to un-domed ones, no matter what the distance (in my test runs anyway).
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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May 14th, 2002, 01:31 AM
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National Security Advisor
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Re: cursed population minister.
Ya, I thought it would just be the resupply minister sending ships back as they approach 50% supplies, but I guess not. I'd love to hear if Val or anyone has figured out what's going on with transports turning back. I hadn't seen it yet myself, though.
PvK
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May 14th, 2002, 05:10 PM
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Captain
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Location: USA
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Re: cursed population minister.
The problem is occurring because after 2 months the colonists are sick of manna and demand to go back to Egypt. You need to equip each pop transport with a Moses component. Unfortunately those take 80 years to build.
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Give me a scenario editor, or give me death! Pretty please???
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May 14th, 2002, 05:39 PM
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Corporal
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Join Date: Jan 2002
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Re: cursed population minister.
fell off the chair  ))
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'artificial intelligence is no match for natural stupidity'
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May 15th, 2002, 11:34 PM
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Lieutenant General
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Re: cursed population minister.
HHHaaaa HHHaaa HHHaaaa.... !!!!
Still, how can I do this ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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