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  #1  
Old May 22nd, 2002, 12:47 PM

Lemmy Lemmy is offline
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Default Tech tree viewer in the works...

...by me

shamanblues asked if there is something like this made here, it looks like there wasn't , and there isn't someone already working on it.

The idea is too make a program which allows you to view the tech tree like in Civ.

Here's what i had in mind,

You got your basic window, inside there is one main view, in which the tree is shown, each tech is shown as a button, clicking on it will bring up a new window with information about the tech.
The new window will tell you all new components, facilities, and spy ops gained upon completion of this tech.

At the moment i'm not sure if one button should represent an entire tech area, or only one lvl in a tech area.

ideas/thought?
feature requests?
oh, about features, i will not make this an editor, just a viewer...at least for now.

And all of this will be written in Java.
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Old May 22nd, 2002, 04:22 PM
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Richard Richard is offline
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Default Re: Tech tree viewer in the works...

I like the ideas .
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Old May 22nd, 2002, 04:28 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Tech tree viewer in the works...

Quote:
Originally posted by LemmyM:
[QB<snip>
The idea is too make a program which allows you to view the tech tree like in Civ.

Here's what i had in mind,

You got your basic window, inside there is one main view, in which the tree is shown, each tech is shown as a button, clicking on it will bring up a new window with information about the tech.
The new window will tell you all new components, facilities, and spy ops gained upon completion of this tech.

At the moment i'm not sure if one button should represent an entire tech area, or only one lvl in a tech area.

<snip>
[/QB]
I vote for one button = 1 tech level.

This is going to be a vey complex tree, isn't it?
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Old May 22nd, 2002, 04:57 PM

Lemmy Lemmy is offline
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Default Re: Tech tree viewer in the works...

Quote:
Originally posted by DirectorTsaarx:
I vote for one button = 1 tech level.
you're right, 1 button = 1 lvl is best.
Quote:
This is going to be a vey complex tree, isn't it?
a little...the algorithm to place all the buttons is probably the hardest part, but i already made it for a civ3 techviewer...and if i hadn't lost the source to that, it would be a lot easier

[ May 22, 2002, 16:12: Message edited by: LemmyM ]
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Old May 22nd, 2002, 05:39 PM

Lemmy Lemmy is offline
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Default Re: Tech tree viewer in the works...

i was also thinking about a search function by name, there is a textfield, and you must choose to search for a component, spy op, facility, or tech area, and then the main view would center in the corresponding tech button
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Old May 22nd, 2002, 06:02 PM

Gryphin Gryphin is offline
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Default Re: Tech tree viewer in the works...

I don't know if this helps.
I was able using Word to take the Tech Tree created by, um, was it you? and reduce it to a Tab Delimeted file.. From there I was able to port it to MicroSponge Access. A few preliminary efforts indicated I could do pretty defined searches on just a flat file.
I could send you the results or the seriess of macros I used to do the "parsing".
I realize not everyone has MicroSponge Access but ...
I'm not a programmer but if this helps, please let me know.
I will have guest for the next 6 days.. I may still be able to send it or upload it.
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