.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 27th, 2002, 11:18 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default PPB Rebalance Poll

Hi all.
So, i thought i'd try to make a poll and ask about the possible changes to the PPB, which is considered the most pwoerful and overpowered weapon in the game.
Thanks for the input already.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old May 28th, 2002, 12:04 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: PPB Rebalance Poll

I too think PPB is too powerful (or just too easy to get). In my modd I 'fixed' it this way, PPB tech was givin many more levels, the first few levels produced a weapon that did small damage (5 or 10 points) but 4X damage to shields (the Quad option), then progressed to normal PPB later on and then to a 2 ROF weapon that skipped all shields late in the game. That and of course I had small phased shields developed really early on (Hard Shields, minimal strength). I also had Plasma Missiles skip normal shields as I deemed them way too weak on their own.

[ May 27, 2002, 23:06: Message edited by: Deathstalker ]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #3  
Old May 28th, 2002, 12:16 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: PPB Rebalance Poll

Vote for yes, other.
Make Phased Versions of a bunch of regular weapons, with reduced firepower.
Reply With Quote
  #4  
Old May 28th, 2002, 01:05 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: PPB Rebalance Poll

and increase phased shielding hit points.

Can you make armor that will absorb it ???

P.S.

I did vote. before i wrote this
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #5  
Old May 28th, 2002, 01:59 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: PPB Rebalance Poll

I must disagree that the PPB is a huge problem for game balance. It would be hardly any problem at all if Emissive Armor worked properly, but even without good emissive armor it's not an over-whelming game breaker. It's real damage/size ratio is less than the APB, for a much larger initial research cost -- though by the time you get to APB lvl 12 you may have spent as much or more than PPB V.

Also, the window during which the total damage protection lost due to normal shields being skipped is greater than an equivalent amount of armor is not very large. Unless tech costs are very high or you are having trouble with generating research (in which case you are probably losing anyway) you will have Phased Shields not long after your enemy has PPB. Unless you get caught flat-footed with no shields researched and your enemy already has PPB V... But as I said, that means you're probably losing anyway.

If Emissive Armor worked properly by reducing each hit even when the damage was more than the emissive rating of the armor the PPB would just be an inconvenience requiring you to use slightly different ship designs against different opponents.

If you insist on 'balancing' then I suggest making the component 40kt so fewer of them fit on a ship. This will reduce the damage/size ratio further but still preserve the basic damage rating so it won't lose too badly against Emissive Armor should it ever be fixed. I think that reducing the ROF without increasing the damage would make it unsuitable as a primary weapon. You would have changed it to a torpedo then. If you do that then any race that uses the PPB should be changed to use it only as a secondary weapon and stick with a ROF 1 weapon for main armament.

[ May 28, 2002, 01:05: Message edited by: Baron Munchausen ]
Reply With Quote
  #6  
Old May 28th, 2002, 02:17 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: PPB Rebalance Poll

"though by the time you get to APB lvl 12 you may have spent as much or more than PPB V."

4 times as much actually. From a low tech start anyway.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.