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June 9th, 2002, 11:21 PM
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Captain
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Location: Santa Cruz, CA
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Manual Treaty Grid and Mood updates
Situation - I am in a game where I learned from my partner that a race that had told me they were at war with another race is, in fact, in a partnership with that race. I would like to be able to manually update my treaty grid and mood towards the race that has been lying to me to reflect this new information.
Anyone else?
edit - and I previewed this one for errors b-4 posting!!
[ June 09, 2002, 22:22: Message edited by: Gandalph ]
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June 10th, 2002, 02:53 AM
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Shrapnel Fanatic
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Re: Manual Treaty Grid and Mood updates
The treaty grid shows everything that your race knows for sure. You can't add or remove from it: it is up-to-the-minute info.
Only AIs adjust the mood.
What you want to do is send that player a sternly worded general message, along with a petition signed by a billion of your citizens, telling him how mean and nasty he is, and that he should change his vile ways.
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Things you want:
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June 10th, 2002, 09:10 PM
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Colonel
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Re: Manual Treaty Grid and Mood updates
modifying the mood would be great so the Messages i send wouldnt always be "neutral". especialy important when talking about user-modified race with personalized speech
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June 10th, 2002, 11:25 PM
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Captain
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Re: Manual Treaty Grid and Mood updates
Yeah, it is annoying that you can't downgrade a treaty (or have multiple treaties in effect). It is all or nothing; keep it or cancel it. So you can't go from military alliance to trade alliance. You can only cancel it entirely (at which point the AI often gets mad at you). Grrrr.
Does anyone know, if you have MA and then demand TA as tribute, can the AI even respond to that? (Assume that you have many more points and can demand stuff successfully.) Will the AI replace the MA with TA, or just ignore the message? Or will it give you the TA without canceling the MA, effectively doing nothing?
[edit: This annoyance is not at all unique to SEIV. I have encountered it in every computerized strategy game I've ever played.)
[ June 10, 2002, 22:27: Message edited by: dmm ]
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June 13th, 2002, 01:07 AM
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Captain
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Re: Manual Treaty Grid and Mood updates
It was just pointed out to me that my situation is a possible bug. In a PBW game, should the treaty grid reflect current status of any race I am in contact with? If it should, then this is a bug and I should probably report it.
[ June 13, 2002, 00:27: Message edited by: Gandalph ]
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 13th, 2002, 01:48 AM
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General
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Re: Manual Treaty Grid and Mood updates
Quote:
Originally posted by Gandalph:
It was just pointed out to me that my situation is a possible bug. In a PBW game, should the treaty grid reflect current status of any race I am in contact with? If it should, then this is a bug and I should probably report it.
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I think it depends on the game settings at the start. Certain settings let you see all players' scores regardless of treaty status. These same settings might let you see the treaty grid, too.
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