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June 11th, 2002, 07:10 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I would like to see some sort of counter against How about a special shield that acts as a phased shield against other weapons, but also stops Null Space weapons (shield levels 7-11). I find that a Null Space armed Base Ship with a Talisman is a hard combination to beat. 5 Massive Mount Null Space Weapons do 1500 KT damage, enough to gut any ship.
How about an 'unclean' seeker weapon that descecrates a Talisman (ship) or Shrine (planet). Make it short range, so they have to get in close to employ it. Make it a seeker because it has to deliver ceremonial unclean material to the holy site.
I already emailed this suggest to MM. Please voice your support.
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June 11th, 2002, 08:54 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I dont think this will help the deal anyhow.
For null-space, this weapon is "special" and should not have counter. The real "counter" is smart use of their low fire rate, medium range and medium damage.
As for a BaseShip you described, i dont see the problem with it. By the same time the enemy builds this thing you will have more than enough attack ships to kill it.
YOur ships have greater speed and LCs or even DSs could kill it with losses of like 4-6
Talisman is a little powerful thing too, but i like the idea. except people abuse it a little bit.
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June 11th, 2002, 09:30 PM
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Corporal
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Join Date: Jan 2002
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
Against such a base send alot of small ships instead of a few big ships. He can only target so many ships at a time. If you are using simultaneous combat (for example playing on PBW) then the stupid combat AI will most likely only fire on 1 or 2 of your ships even though it could kill more. So if you "spread your power" over a bunch of small ships then the base will waste alot of damage potential. If you have the technology, equip your ships with your own null-space weapons or perhaps tachyon projectors to destroy his weaponry.
Or use weapons that have longer range than his null-space cannon and set your ships to max range.
Quote:
Originally posted by LGM:
I would like to see some sort of counter against How about a special shield that acts as a phased shield against other weapons, but also stops Null Space weapons (shield levels 7-11). I find that a Null Space armed Base Ship with a Talisman is a hard combination to beat. 5 Massive Mount Null Space Weapons do 1500 KT damage, enough to gut any ship.
How about an 'unclean' seeker weapon that descecrates a Talisman (ship) or Shrine (planet). Make it short range, so they have to get in close to employ it. Make it a seeker because it has to deliver ceremonial unclean material to the holy site.
I already emailed this suggest to MM. Please voice your support.
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June 11th, 2002, 10:17 PM
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Corporal
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Join Date: Dec 2000
Location: Italy
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
IMO the only problem related with talismans is their possible (ab)use with allegiance subverters. The subverters are only limited by range and fire rate, but with the talisman the fire rate becomes almost irrelevant...
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June 11th, 2002, 10:53 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
That's also *3000* racial points..
Phoenix-D
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June 11th, 2002, 11:27 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
there are many ways to counter that problem
Any weapon that has a greater range.
Or how about this
Ship with 1. tractor beam. 2.(some weapons overloaders) 3.Reload rate one weapon 4. Repulser Beam.
Another ship with 1 shield depleater ( IF alien ship has shields... then the rest with a weapon that has a reload of 1
Missle ships supported with carriers ( with fighters)
Or ships that have sat. launchers... when the enemy closes deploy the sats...
The list is endless....
Sure it is a hard to beat combo.... but it can be beaten... There are many weapon combinations that will beat any combination. R.P.S. (rock...)
IF you constantly being beat by one combo... Force the enemy to change what there building.
Build boarding ships and attack that way.
etc...
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