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  #1  
Old June 13th, 2002, 02:31 AM
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Default Weapons with abilites

While writing a component modding tool it occured to me I could make a cleaner layout due to the fact that it seem that only componets with a weapon type of 'none' have abilites. The questions is can weapons have abilities? Is it legal or is there any reason to do so?
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Old June 13th, 2002, 02:35 AM
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Default Re: Weapons with abilites

"Can weapons have abilities?"

Yep, I think they exist only in peoples modds. I have a 'heavy mining laser' in my modd that can double as a weapon or a resource extraction device.
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Old June 13th, 2002, 02:57 AM
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Default Re: Weapons with abilites

Quote:
Originally posted by Deathstalker:
"Can weapons have abilities?"

Yep, I think they exist only in peoples modds. I have a 'heavy mining laser' in my modd that can double as a weapon or a resource extraction device.
Interesting. So in that case the laser works as a weapon in combat but if your just in orbit is works like a robo miner?
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Old June 13th, 2002, 03:10 AM
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Default Re: Weapons with abilites

Yep! As far as I can tell you can add any ability to weapons (ie, imagine a weapon that uses the suns energy to power it so you have a solar beam weapon and it could double as solar panels to power the ship outside of combat. The limit is your imagination, the se4 game model and abilities that make 'sense').
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Old June 13th, 2002, 03:31 AM

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Default Re: Weapons with abilites

One of the interesting ability combinations that was possible in SE III was engines with shield regeneration. That's makes a sort of sense, given that engines are generally a power source.

If only something like the MOO 'engine pulsar' were possible in SE IV!
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Old June 13th, 2002, 04:34 AM
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Default Re: Weapons with abilites

Hmmm reminds me of an old Larry Niven story were the humans fried the nasty aliens with their fusion drive. Guess there could be all sorts of possibilities
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