|
|
|
|
June 17th, 2002, 06:12 AM
|
Sergeant
|
|
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Eureka: The invention of the Hyperdrive
I think I may have come up with a solution to the Hyperdrive problem I've mentioned on a few other threads thus far.
I have been thinking about all the discussions that have occured over the past weeks and worked most of this out in my head, but I think this will work. I will still need an able programmer to do this, but it will not involve modifying ANY existing game code nor copying any of the existing game files.
The idea is to create a third party map generator. This map generator is designed to create maps filled with empty systems with the usual mix of normal systems in it. The idea was based on a mention of another map someone (I forgot who, sorry!) created. The FTL map I think it was. Because designing these kinds of maps would take a long time and alot of work in the editor, it would be impractical to do it by hand. However, if we had a computer program do the work for us, it would be much easier, and practical. All the program would need to do is create an appropriately configured map file (with all the empty systems). I can't see anything wrong with designing a program to do that, since it would be utterly useless without the rest of the SEIV files, and would not require any changes whatsoever. In fact, the map editor would not even be used by the players! It would be something only I would use to generate new maps. The Starscape mod that players would use would be similar to the other mods out there.
Anyway, let me know what you all think about this. If someone is willing to put together the map generator, let me know.
|
June 17th, 2002, 06:31 AM
|
|
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Eureka: The invention of the Hyperdrive
Which map are you talking about?
There's the one with Hyperspace Zones, made by CapnQ, then there is the one made by Suicide Junkie (I think) with the FTL map.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|
June 17th, 2002, 06:42 AM
|
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Eureka: The invention of the Hyperdrive
IIRC the map format is encrypted (to prevent cheating?). If you want to make your own map editor, you would need to get the map format from MM or decifer it yourself.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|
June 17th, 2002, 09:02 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Eureka: The invention of the Hyperdrive
Suicide Junkie made his FTL map with a lot of work in the Map Editor.
I made my Hypermaze mod to avoid all that work. My mod doesn't do much of what SJ was trying to simulate.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
June 17th, 2002, 09:38 PM
|
Corporal
|
|
Join Date: Jan 2002
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Eureka: The invention of the Hyperdrive
Could you not modify the data-files (systems.txt??) that are used by the random map generator to create systems: Put some empty systems in it. Then make a quadrant that favors these empty systems (like say 50% of all systems are empty). Now, using the builtin map generator you can quickly get your map with lots of empty systems. Now you just gotta figure out a way to have the star-systems only have warppoints leading to the empty 'hyperspace' systems.
__________________
I Rock.
Therefore I Am.
|
June 17th, 2002, 10:01 PM
|
Sergeant
|
|
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Eureka: The invention of the Hyperdrive
Quote:
Originally posted by Bman:
Could you not modify the data-files (systems.txt??) that are used by the random map generator to create systems: Put some empty systems in it. Then make a quadrant that favors these empty systems (like say 50% of all systems are empty). Now, using the builtin map generator you can quickly get your map with lots of empty systems. Now you just gotta figure out a way to have the star-systems only have warppoints leading to the empty 'hyperspace' systems.
|
Hmmmmmmmmmm
Interesting idea... Never messed around with systems.txt before... It's worth a shot, and it would make things a hell of a lot easier. If there would be a way to make it so that the map editor could make lots and lots of the empty systems... Hmm, is there a way to change how many systems the map editor makes with each quadrant type? Also, we'd need a way to make it so it would name empty systems differently, such as by coordinates instead of system names.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|