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  #1  
Old June 21st, 2002, 02:20 AM

jim jim is offline
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Default The Maddening Multiplex

The way I thought Multiplex worked was as follows:

1) PDC do not need it

2) Shooter picks a target per Fleet and Empire options and shoots until target destroyed or shooter runs out of applicable weapons,

3) Next and subsequent shooters fire,

4) After all shooters have run their first pass, either all shooters move or not but, in either case,

5) The first shooter is checked again to see if have any unfired weapons AND a Multiplex of at least 2 target rating,

6) If #5 is "yes," then first shooter fires until target destroyed or runs out of weapons applicable to that new target,

7) Now #2 shooter checked, as per #6,

8) Now #1 shooter is checked again, for unfired weapons and a Multiplex rating of 3,

9) Process continues until all shooters have fired all weapons, run out of targets, or maxed their Multiplex setting.

However, this does NOT seem to be what is happening. Now, I am running the Last non-Gold Version, so perhaps it is just another thing fixed for just Gold.

What I have had happen is Huge Bases with Multiplex (they might not even need it) will leave large numbers of weapons unfired despite a host of ripe and in-range targets. I have lost bases, battles, warp points, and even systems before I just gave up on Multiplex.

The problem also occurs with massive WP sets on Planets, and large warships. The smaller ships have less of a problem, mainly because there are fewer weapons to fail to fire.

I have tried work-arounds such as:

- vary weapon types to make shooter change weapons

- vary targeting orders,

- stick PDCs in between other weapons,

- stick non-weapons in between weapons Groups,

and other things, but to no avail.

Any thoughts? Ideas?

[ June 21, 2002, 01:25: Message edited by: jim ]
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  #2  
Old June 21st, 2002, 02:38 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: The Maddening Multiplex

Yes, you can also set the percentage of damage per target under strategies (the crown button in the main screen, then the strategies button). I think that what is happening is the AI is allocating as much damage as it thinks will be required to destroy a target and doesn't 'recalculate' and reassign the weapons when it succeeds more easily than it expects. It may also be that the damage bonuses from mounts are not being taken into account. Try setting the percentage of damage per target at different levels and see if this changes multiplex behavior.

[ June 21, 2002, 01:39: Message edited by: Baron Munchausen ]
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Old June 21st, 2002, 04:24 AM

jim jim is offline
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Default Re: The Maddening Multiplex

I experience the problem even when I do not direct the shooter to switch targets after a set damage inflicted.

That is, even if I have it set not to shift fire until after the target is destroyed, it still does not shoot at a second (or sometimes a thrid) target when it has available in range targets.

For example, I'll have a monster base, with gazillions of shield accelerators and APBs. The AI will come at it with several LCs. The base will kill the first, have well over half of its weapons left, and it will not shoot. Once in a while, it will shoot (and kill 2), but it will not use the rest on others. I'll know darn well how many weapons it has, but it will not use them all. I have counted the range, and that's not it.
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Old June 21st, 2002, 10:57 AM
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Default Re: The Maddening Multiplex

Jim I tested the multiplex in the simulator (SE IV Gold Version 1.67) and it worked as it should: my huge ship with multiplex V destroyed five attacking light cruiser in one single combat turn.
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Old June 21st, 2002, 12:54 PM

CW CW is offline
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Default Re: The Maddening Multiplex

Yea Jim, I've seen that often enough and there is no fix yet. Q, multiplex works when you are doing the shooting, but I've never seen the AI shooting at 5 targets in one turn, even if it has the weapons remaining.
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  #6  
Old June 22nd, 2002, 01:09 AM
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Lisif Deoral Lisif Deoral is offline
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Default Re: The Maddening Multiplex

I think the problem might be related to the fact that bases cannot move... Am I wrong or ships move before changing targets?
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