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  #1  
Old June 22nd, 2002, 01:21 AM
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Marvin Kosh Marvin Kosh is offline
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Default Finite Resource Games

Hey guys,

I remember someone commenting about whether anyone used the Finite Resource setting for games. Well, I had a go of it just with a few AIs, and that. I actually messed it up because I selected the setting after generating the map, so my HW (and those of the AI) had 2MT of Min, Org, Rad, while all the other planets had like 1KT and that was it But I fixed that.

What I did realise was that this would maybe make you re-think setting up a whole bunch of mineral miners on a loaded planet, because naturally enough it'll run out faster, though in a time of crisis you can up the number to support increased production.

One trick I realised would be handy would be to set up a lot of storage, and when you've exhausted a planet's resources you can scrap the facilities into your fund of resources, and then set up even more storage tanks (or research/intel, whatever you prefer).

It might also be an idea to build an ultra-recycler III on each decent-sized planet, so that when you recycle you get the maximum amount back out.
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Old June 22nd, 2002, 01:55 AM

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Default Re: Finite Resource Games

When was the Last time I scrapped something?
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  #3  
Old June 21st, 2002, 02:25 PM
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Default Re: Finite Resource Games

The very best thing to do it preserve a few high-value planets.

Build value improvement plants, and balance out the harvest with the regrowth.
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Old June 21st, 2002, 03:35 PM
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Default Re: Finite Resource Games

IF you build the Facilitys to help the planet, will that work in this sort of game or are they useless?
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Old June 21st, 2002, 07:41 PM
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Default Re: Finite Resource Games

As far as I can see, the Improvement plants do nothing. Come to think on it, if you add in the setting of Only Colonise breathable worlds, that pretty much makes the Planet Utilisation Tech a waste of space

Oh yeah, the AI is hopeless with this type of game. It sits there with its mineral facilities going full crank, and then doesn't scrap them when they start producing 0 minerals. I was playing a no warp points game and was getting a whole bunch of systems hooked up, had my resources budgeted out real good.... had a look at the AI empires and said, damn if only I could charge them to use the warp points I created

Even one of the neutral powers (that don't leave their home system) did better, they got a whole two warp points opened.

If I see a Finite Resources game on PBW, I'll go for it, like. It pushes you to really expand, and combined with settings like Only Colonise Home Planet Type and Breathable Atmosphere, it makes the remote mining a lot more useful, especially if you're having to pay maintenance on a warp-point opener and want to spread it around a bit.
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Old June 21st, 2002, 07:52 PM

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Default Re: Finite Resource Games

Hmm, i was thinking of suggesting a finite resources game on PBW.
Im not that much of a great player, still i would be interested in playing that game. Medium galaxy and NotAllConnected would be fun.
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