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June 22nd, 2002, 01:46 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
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Funnest Mods?
I am curious if all of you vets wouldn't mind sharing a bit of advice with me...
There are TONS and TONS of mods to choose from, as you know. The Gold CD has a ton, and the various links from this site...well, lets just keep it at a ton. So, vets, what are the funnest mods to play?
Thanks!
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June 22nd, 2002, 02:07 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Funnest Mods?
I personally like Pirates & Nomads and Proportions, and I'm working on a mod of my own (I call it the Xeo Mod, see the thread "Who wants to help with a mod?") which radically changes the tech tree and ship sizes...
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The Ed draws near! What dost thou deaux?
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June 22nd, 2002, 09:48 AM
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Corporal
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Join Date: Oct 2001
Posts: 62
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Re: Funnest Mods?
my Faforit Mods are:
Proportions, Derek's Mod
to watch
Sci-Fi Crossover, B5ModGold , Ultimate Mod (if it come back)
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June 22nd, 2002, 07:47 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Funnest Mods?
I kind of like the Devnull Mod Version 1.61 and up. This Version has those awful Space Monsters by Rollo.
I also like Deathstalker's new mod, it has tons of new Ships/Components/Mounts.
I liked the P&N mod, but was disappointed that the pirates and nomad races were still tied to a planet for research. (this because research cannot be done via components)
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Gaze upon Taz-in-Space and TREMBLE!
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WARNING: Always count fingers after feeding the Tazmanian Devil!
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June 22nd, 2002, 08:22 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Funnest Mods?
Actually, P&Ns are more dependant on ship capture/analyze for their research needs...
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June 23rd, 2002, 02:20 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: Funnest Mods?
Try Derek's
Typo
[ June 23, 2002, 01:21: Message edited by: mottlee ]
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