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July 5th, 2002, 03:01 PM
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System Wide Launch or Auto-Launch ???
Looking for a bit of help -
Checking the threads, there does not appear to be any way to autolaunch fighters or sats upon production. Is there any mod that can take care of this, or alternatively a command to launch all units from all planets in a system? If not, should I drop this in as a feature request?
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July 5th, 2002, 03:21 PM
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Shrapnel Fanatic
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Re: System Wide Launch or Auto-Launch ???
A good way to manage this is to have a transport with repeat orders pick up the units and deliver them to front line planets of cargo bases. Or, use the transports to move all the units to one central location for convenience.
If you're trying to build up a defense, its a different story from just needing the cargo space to build more.
An Auto-Launch toggle button would be a very nice feature. I reccommend you send it in.
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July 5th, 2002, 03:44 PM
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National Security Advisor
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Re: System Wide Launch or Auto-Launch ???
Sats at least can be auto luanched very easily by just turning on the global sattelite minister and the specific minister for that planet. Then they will launch any available sats the turn after they are built. All you have to do is set up the build queues.
Unfortunatly this does not work for mines I know. I don't know about fighters. Never tried it for them. Not sure if there is even a fighter minister.
Geoschmo
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July 5th, 2002, 05:32 PM
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Captain
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Re: System Wide Launch or Auto-Launch ???
The satellite minister may still keep some of the sat's on the planet depending on the "Percentage of total satellites to keep as planetary cargo" setting in the race_AI_settings.txt file, so if you want all sat's in space, set the value to 0.
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July 5th, 2002, 05:38 PM
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Re: System Wide Launch or Auto-Launch ???
Quote:
Originally posted by Gandalph:
The satellite minister may still keep some of the sat's on the planet depending on the "Percentage of total satellites to keep as planetary cargo" setting in the race_AI_settings.txt file, so if you want all sat's in space, set the value to 0.
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Hmmm, interesting. I had forgotten about that setting. I don't think it's working that way. It's set to 40 by default for all the AI, and in every game I have used this minister in it's launched all the sats.
Geoschmo
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July 5th, 2002, 06:20 PM
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General
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Re: System Wide Launch or Auto-Launch ???
Wow, I wish my ministers worked like yours. I nearly always find satellites just sitting in the cargo of AI owned plants when attack. It's a waste and an annoyance. I wonder what other AiI or game settings might affect how the satellite minster behaves?
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